Star Wars Steampunk - POST YOUR FINAL ENTRY

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2008
Star Wars Steampunk - POST YOUR FINAL ENTRY

Ok post your final entry on this thread...


Please post:
  • ARTIST NAME
  • ORIGINAL CONCEPT ART NEW!
  • BEAUTY RENDER
  • HIREZ RENDER LINK (VOLUNTARY)
  • TURNTABLE ANIMATION (VOLUNTARY)
  • ORTHOGRAPHIC RENDERS
  • WIREFRAMES
  • WIP THREAD
  • DESCRIPTION

    Thanks,
    -R
__________________
LW FREE MODELS:FOR REAL Home Anatomy Thread
FXWARS
:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government


Last edited by RobertoOrtiz : 11 November 2008 at 03:27 PM.
 
  11 November 2008
HMC# 17: Star Wars Steampunk - StormTrooper

Name:
Eric Durante

Beauty Render:

Hi-Res

Orthographic Renders:








Wire Frames:










WIP Thread

Concept

Description:

Hi,
This is my submission to HMC #17 : Star Wars Steampunk. I worked off of Bjorn Hurri's concept of the StormTrooper; very inspiring work. I used 3ds Max 9, Polyboost, and Vray. Around 90ish hrs to complete. This was a lot of fun and can't wait to do another.

Last edited by etd382 : 11 November 2008 at 07:03 AM.
 
  11 November 2008
HMC #17 :Star Wars Steampunk - Darth Vader

NAME : SIMON JOYCE

BEAUTY RENDERS





ORTHOGRAPHIC VIEWS




WIREFRAME



This is my bust of Darth Vader based on the steampunk concept art drawn by CaveatScoti http://caveatscoti.cgsociety.org/gallery/



My first real attempt at a proper character, and also my first use of ZB as a tool (albeit limited to the 30 day trial)

My WIP thread can be found here : http://forums.cgsociety.org/showthr...?f=208&t=681446

thanks to CaveatScoti for giving me permission to use his image, and thanks to everyone the commented/encouraged me on my WIP thread.
__________________


 
  11 November 2008
HMC# 17: Star Wars Steampunk - HAN SOLO

Name: HUGO DIONISI

WIP Thread: link

Concept Art: link (Thank you Bjorn Hurry)

Beauty Render



hirez image link


Turntable Animation

download link


Orthographic Renders













Wires






Description: Model based on Bjorn Hurry's concept of Han Solo. Thank you very much for the permission. All base meshs were done on 3d max 9 and then exported to ZBrush for the detailing part. Render in ZBrush and a little color correction in Adobe Photoshop CS3.
__________________
HUGO PERTICARATI
+55 11 99289.5563

Last edited by hugopdionisi : 11 November 2008 at 10:03 PM.
 
  11 November 2008
Name: Colin Cooper

Concept Art:
here
here

Beauty Renders:
(click for hirez)




Orthographic Renders:







Wire Frames:







WIP Thread

Description:

My first human model, probably the best model I've done to date, based off of Sillof's snow trooper figurine. Not too sure on how long it took, maybe 80-100 hours, give or take 15 or so. All done in Maya 2008/2009 with a bit of photoshop for composting. I had a lot of fun working on it, despite many long nights near the end. Thanks to Aaron "MysticDread" Sturgeon for putting me up to this, Ben Fleuter for giving me workable front and side reference to help get me started, and everyone else who participated, lots of really inspiring work.
__________________
-Humiliation!

Last edited by ColinC : 11 November 2008 at 07:25 PM.
 
  11 November 2008
Steampunk Star-Wars // Walker

Name: Nico Strobbe

Concept Art:
Concept Art (by myself)

Beauty Render:


HighRes Render Links:
HighRes Perspective
HighRes Side
HighRes Front
HighRes Top
HighRes Bottom

Turntable Render:
(( Quicktime movies encoded in H264 codec ))
Walker_Turntable_01
Walker_Turntable_02

Mirror to 01 if the obove link don't work no more
Mirror to 02 if the obove link don't work no more


Orthographic Render:





Wireframes:
click the image for a larger detailed screenshot.


WIP Thread:
WIP Thread Link

Description:
For This piece i tried to get as far away as possible from the original walker, and made it an unpractical machine for warfare. The Walker is mainly floating due to the Zeppelin based body and flexible legs are a support as well as steering mechanisme.
The legs and Head have been rigged and fully animatable. The Rigging was possible due to an extensive use of visibility layers and proxy's in Maya because 3.34 Million unsmoothed poly's are a pain to work with.
Compositing was done in Apple's Shake.
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!

Last edited by Nothingness : 11 November 2008 at 09:52 PM.
 
  11 November 2008
To all,

firebert pointed out something that I missed..
Please provide a image or link to your original CONCEPT art.

-R
__________________
LW FREE MODELS:FOR REAL Home Anatomy Thread
FXWARS
:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government

 
  11 November 2008
Name: Ben Nicholas

Concept Artist: Ben Fleuter


Concept art Here



Beauty Renders
: Click image for high res







Orthographics:











Wireframes:

here

here

and here





WIP Thread
: WIP Thread Link

Description: My original concept was to do a straight forward Scout. I had all my references together and explained to Ben Fleuter what I needed. After starting the model, Aaron "MysticDread" Sturgeon pointed out how dog like the helmet was. Thanks to him, I chose to pursue that aspect and made my character a Bothan Scout. I'd say that I've spent from 80-100 hours on this. I used Maya 2008/2009. I learned a lot and my modeling is getting a bit faster. Thanks to Aaron and Colin for pushing me to do better And everyone who commented on my thread and my family. Thanks for the support and critiques.
This has been an awesome experience. Seeing other people's work has taught me so much and really driven me.
__________________
Go with the poly flow.

Last edited by Halcyon-88 : 11 November 2008 at 07:32 PM.
 
  11 November 2008
ARTIST NAME
Dave McSween

ORIGINAL CONCEPT ART
By forum member PELENG


BEAUTY RENDER




ORTHOGRAPHIC RENDERS








WIREFRAMES




WIP THREAD


http://forums.cgsociety.org/showthr...?f=208&t=680755

DESCRIPTION

First of all thanks to PELENG for the awesome concept art. Thanks also to everyone who stopped by my thread to give me crits and comments. I have to go to work so I have to make this quick...

It was awesome seeing everyone else's coming along too. I would have commented in your threads more but I can't figure out how to make cgtalk not subscribe me to threads I post in and then send me email everytime someone else replies hehe.

I made all my basemeshes in Maya then worked on them in zBrush. I used some photoshop in the end to composite different renders together and add the smoke and saber glow for the beauty renders.

Not sure if I will be able to do the next HMC but I think I'll work on that other steampunk challenge going on now.

All in all a great experience, I hadn't done clothing like this before, and I definitely felt like I was going faster this time from what I learned on my last HMC. Good stuff everyone!
 
  11 November 2008
Wonderful stuff here guys, just wonderful.

Last edited by vitaliysalyuk : 11 November 2008 at 08:43 PM.
 
  11 November 2008
Name: Toan Nguyen

Concept Artist: Bjorn Hurri



Beauty Render:



Hi-res Link



Hi-res link


Orthographic Renders:

Front


Back


Side



Top


Wireframes:

Front


Top


Side


WIP thread

Description:
The initial concept of the speeder belongs to Bjorn Hurri, which I have to thank for sharing all his concepts, because they were really great. I tried to create detail in what I thought steampunk represented; pipes and gears. I tried to keep the main feel of the speeder intact, which I felt Bjornís concept emulated. This project for me, was a study on how to model with a hard-surface workflow. I learned a lot from this project and hope to participate again.

Last edited by Toann1980 : 11 November 2008 at 09:03 PM.
 
  11 November 2008
NAME:Marcus Reed
Concept Art: Link
BEAUTY RENDERS:





ORTHOS

WIRES


WIP:Link
Description:
This is my stab at the really cool leia concept by Bjorn. I used maya zbrush and photoshop.
__________________
...more than meets the eye

WIPS
HCR#30 PixarMashup
 
  11 November 2008
HMC #17 Star Wars Steampunk - General Grievous

Name: VITALIY A SALYUK

WIP Thread - Click Here

Concept Art: Shaun Kennan - Image Link


Beauty Renders:







Orthographic Renders:

Front:




Back



Right



Top



Bottom







Wireframes:

Perspective






Front





Back




Description:
This here is General Grievous, I'm pretty sure you know who he is. The original concept was developed by my good friend Shaun Keenan. (amazing character concept artist, look him up).

Software used: Maya, Photoshop
Hours for creation: 150 hours (aprx)

Methods of inspiration: Research, watching the movie, keeping tabs on all of you who are also competing, having no life what-so-ever. (being a student is like that..) but I love it, I love the pressure, the criticism, and having the urge to go on.

Cheers to you all!

Vitaly,
 
  11 November 2008
Artist Name:
Andrew Fraser

Original Concept Art:
Jawa Scavenger by Bjorn

Beauty Render:



Hirez Links:
Beauty Render

Front Perspective
Left Side Perspective
Back Perspective
Right Side Perspective

Turntable:
Turntable Link

Orthographic Renders:
Front:


Left Side:


Back:


Right Side:


Top:


(no bottom view as its just a circle)

Wireframes:
Front:


Side:


Top:


Back
RightSide
Detail

WIP Thread:
CGTalk WIP Thread
Blender Artists WIP Thread

Description:
This is the first HMC I have taken part in and I've definitely learnt a lot doing it (and lost a lot of sleep). Special thanks to Bjorn for letting me use his awesome concept art, I hope I did it proud! Also thanks for all the feedback on the thread (and thanks to the BA guys for the blender bit), couldn't have got this far without the crit! As for workflow I started off modeling in blender and then exported to zbrush for the detailing. I actually didn't manage to finish detailing all the objects in zbrush, you may notice that some of the bits in the big back pack are smooth... The base mesh before going into zbrush was around 90,000 verts and the final model is 27mil in around 36 subtools. Unfortunately I ran out of time to render this in modo. It took around 60-70 hours to complete this over about 3 and a half weeks.

Thanks again to everyone who viewed and posted on my thread!
Andrew

Last edited by a-vector : 11 November 2008 at 06:54 AM. Reason: changed concept to link...
 
  11 November 2008
Name: Alex Dittus
WIP Thread
Beauty Render:

Concept:

Orthographic renders:




Well, this was my first HMC and although I run out of time and had to finish this in a hurry it was a nice experience. The model is a steampunk podracer with two engines and a carriage where the driver can steer the engines like horses. The skids will lift off the ground as soon as the podracer is fast enough to reduce frictional resistance.
For modelling I used Blender.
And thank you very much for all the advice!
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:12 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.