HCM 8: Bela Lugosi Dracula: Full body

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Old 04 April 2007   #1
HCM 8: Bela Lugosi Dracula: Full body














 
Old 04 April 2007   #2
mudbox about 1 hour
 
Old 04 April 2007   #3


unwrap and map ( very basic for the moment ) creation 1h
 
Old 04 April 2007   #4
1rst render test. 1 hour to find some good light. about 2min of render/image a this resolution in draft mode iwith mental ray ( 3dsmax ). shader done in my mental ray skin wip.
 
Old 04 April 2007   #5
what i am trying to do is an old dracula, like the one in the 'midi-minuit fantastic' ( red cover on top of this post ). now ill working on the body and some better textures before going back to is face in mudbox.
 
Old 04 April 2007   #6
Awesome expression! I can really feel the moment as it was in the movie.
 
Old 04 April 2007   #7
great to see you join up marc good luck, its an amazing start so far...
 
Old 04 April 2007   #8
Thank you !!


begining the bump map. just the region of the eyes for the moment. done in photoshop.
same difuse map than the last one. i will add some fur for the eyelashes and eyebrows.

 
Old 04 April 2007   #9
looking really great...makes me want to put more work into my bump map...lol
 
Old 04 April 2007   #10
That's really nice dude hehe i think i will give up my Lugosi bust
 
Old 04 April 2007   #11
I can see how your skills have progressed via your portfolio.

Lugosi is a great choice, love the old "cold" feeling he gives off.

Looking excellent so far.


Good luck
 
Old 04 April 2007   #12
thank you robo3687 and Fess !
( robo3687, i dont forget you for the screen capture...i dont have my pc with the file today )

Dont give up your Lugosi bust Star_Scream82 ! that is not the same picture we made

little update of the bump, eyes, first try of hair (mesh hair ) for the eyebrows and eyelashes.

1rst level of bump ( i will add more details this week )


 
Old 04 April 2007   #13
Im really enjoying this piece

Great skin shading and lighting, Marc. I'm definately going to use a few ideas from your bump mapping. A few critiques for you:

For the likeness: the Lines on the cheek bones and the fat under the lip are too sharp. The little vein above his eye would be cool to see too.
Lighting: I think you should reveal more of the whites of his eyes, like your reference picture. A lot of character is lost by keeping the eyes in shadow. I'm sure this isn't the final lighting, just what I noticed.

Great work.
 
Old 04 April 2007   #14
Adambolton, thank you .

you have right for the modelisation problems, ill atenuate them.
the lights are for testing only and i think that my new monitor need to be calibrate.
and yes ill add the little vein above is eye ! i completly forgot it !
thank you

here is an update. the bump map are putting in zbrush, and i push the mesh with it.

eyes and eyebrows not done..

 
Old 04 April 2007   #15
Good stuff, so far! Looks like I have some competition...I have a couple questions, though.
1. Any particular reason you chose to model Lugosi so late, past his prime? Is it so you can model more detail?
2. Have you started to model the body yet?
3. What kind of pose will he be modeled in?
4. Very nice lighting setup! How many lights are you using? Are you using VRay?
 
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