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  03 March 2006
this does sound interesting, i would say limit it to a small area of anatomy, I.E the hand, foot, shoulder, knee(with exposed muscles). this would make it possible for less experienced modellers to acheive something worthwhile, and the pros to add hair folicals, and epidemis details.
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  03 March 2006
If (and I mean if) we are doing a challenge that involves anatomy, it would the the WHOLE body.


-R
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  03 March 2006
thats too hardcore for me, as a challenge i need to be able to complete in spare time
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  03 March 2006
To me it seems silly to do human anatomy to an ultra complex level and not use zbrush in some way....... Especially, if we are only given a week's time. That's exactly what zbrush excels at....speed and detail.

Last edited by MrPositive : 03 March 2006 at 04:43 PM.
 
  03 March 2006
So would two weeks be enough?


And BTW people were doing anatomy on 3d before Zbrush. It is harder, but you can do it.

-R
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  03 March 2006
if its anatomy with texturing. man then it is hardcore
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  03 March 2006
Originally Posted by RobertoOrtiz:

And BTW people were doing anatomy on 3d before Zbrush.

-R


Unfortunately. I kid I kid.

Last edited by MrPositive : 03 March 2006 at 04:25 PM.
 
  03 March 2006
To be honest I had in mind more modelling, texturing is gravy.


-R
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  03 March 2006
Come on, get on with it !.
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  03 March 2006
Let me get my house in order first.


And to be honest, I am reading this thread to gauge the interest.

-R
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  03 March 2006
I will be very interested in giving this a go
 
  03 March 2006
This would be interesting. Too bad I don't have Z-brush though then I could add pores and moles and stuff. Wouldn't call myself a pro but I would like to challenge myself.
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  03 March 2006
If you want classical what about modeling a famous statue, no texture to worry about and should be able to get good ref. challenge would be to get a perfect likeness and no pores for the ZBrush fans to have an advantage with.
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  03 March 2006
So your thinking skin, muscle, bone Roberto?

or something like this?











Or human - *warning plastersized.
http://www.bio.psu.edu/people/facul...c%20Muscles.jpg

http://image.ohmynews.com/down/imag...5B335324%5D.jpg


- Personally I'd go complete modelling, no texture details. Modelling complex shapes is hard enough. And adding pores/detail without zbrush means texture maps.
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Last edited by eek : 03 March 2006 at 12:01 AM.
 
  03 March 2006
For now it would be a bit more traditional.

-R
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