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Old 03-27-2006, 04:14 PM   #31
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well thinking about it like that, what about modelling directly from old masters anatomy sketches, like a full on hand complete with crud under fingernails?
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Old 03-27-2006, 04:16 PM   #32
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Yep I am headed in that direction. The question is
one week too hardcore?


-R
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Old 03-27-2006, 04:33 PM   #33
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Model the fingerprint grooves! I want to see pores on that skin!
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Old 03-27-2006, 04:57 PM   #34
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I'd probaby enter the challenge.

One week is not too hardcore.
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Old 03-27-2006, 05:14 PM   #35
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i would say to disallow zbrush. when comparing zbrush to wings/silo/modo, its down right cheating. I dont have zbrush and i'm not stealing it for a challenge.
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Old 03-27-2006, 06:02 PM   #36
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No ! You gotta allow Zbrush.

No ! You gotta allow Zbrush. Survival of the fittest. The disparity of ZBrush works vs all others these days is what is inspiring other devlopers to make a cheaper better Zbrush. This is how it all works man !
 
Old 03-27-2006, 06:05 PM   #37
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Why does it have to be one week?

I'd personally love a dedicated modeling challenge... that lasted maybe 2-4 weeks.
That way an insanly detailed model could be actually be accomplished.
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Old 03-27-2006, 06:10 PM   #38
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Quote:
Originally Posted by TheIvIaxx
i would say to disallow zbrush. when comparing zbrush to wings/silo/modo, its down right cheating. I dont have zbrush and i'm not stealing it for a challenge.


damn...if I had a nickel for every time I heard that, I'd have a shitload of nickels.

Zbrush is a just a tool, it's not as though you just stick a shitty model in and it becomes awesome - it takes skill and time to produce something of quality, just the same as any other modeling application.
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Old 03-27-2006, 06:36 PM   #39
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i agree it takes a buttload of skill and don't want to spin this topic off topic. However, you cannot honestly sit there and say it takes the same amount of time to create an ultra realistic hand in zbrush and in wings/silo/modo. that's just absurd. Absurd I say!
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Old 03-27-2006, 06:54 PM   #40
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is this opened for anyone or advanced modellers?
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Old 03-27-2006, 07:09 PM   #41
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Anyone.

The idea is for all people to shoot for the moon.

-R
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Old 03-27-2006, 07:15 PM   #42
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Sounds cool to me! I'd love to get in on it, but alas I have no time to participate with the currrent challenge.
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Old 03-28-2006, 07:44 AM   #43
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Quote:
Originally Posted by RobertoOrtiz
Complex as hell.


I'm sure there are artists out there who will go above and beyond whatever requirements you set. If you're in doubt you just need to check out some of the stuff happening over on Kolby Juke's modeling forum, TWEAK. Some of that stuff is simply amazing.

Not saying you shouldn't start the challenge though! Would be fun to see some of the top modelers here try and outdo each other. Maybe even break it up in to two sections, organic and hardsurface.

Thankfully I'm too busy to participate, lest I get schooled
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Last edited by Eric Lyman : 03-28-2006 at 07:51 AM.
 
Old 03-28-2006, 12:22 PM   #44
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If Roberto wants hardcore, then I'm voting against the use of Z-Brush. nothin but polys or nurbs!

either way, my interest is piqued.
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Old 03-28-2006, 12:50 PM   #45
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I'm down for it, I wanna see how I can excecute this with my limited knowledge
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