HCM #39: Giants Monsters/ Giants Robots : Patlabor AV98

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Old 10 October 2013   #1
HCM #39: Giants Monsters/ Giants Robots : Patlabor AV98



I plan to model the Patlabor AV98 Ingram. Mobile Police unit in the anime Patlabor.

If I have time, I will model the interior and maybe a character in it. But I focus on the exterior.

No texture for me this time. Purely modeling.

The cool part of that challenge is that we can all find our blueprints. Anime mechas are model for years.
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Old 10 October 2013   #2
Very cool choice. I look forward to seeing your ptogress. Traditional 3d program or zsculpt?
 
Old 10 October 2013   #3
I believe in a good topology first before importing in zbrush.
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Old 10 October 2013   #4
That character looks pretty cool. Good luck, should be a fun model.
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Old 10 October 2013   #5


It's a Head start
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Old 10 October 2013   #6
looking good bud, this is going to be a nice piece in the end.
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Old 10 October 2013   #7
Originally Posted by Scote: It's a Head start


And a very nice one at that!
Looking forward to more of your progress images.

Cheers!
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Old 10 October 2013   #8
Damn nice buddy. Wireframes?
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Old 10 October 2013   #9
I work on it this morning. Will post my second wip tonight.

For The wireframe.. Maybe when The all body will ne block.
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Last edited by Scote : 11 November 2013 at 03:16 PM.
 
Old 10 October 2013   #10


I block the top body part. I probably will redo the shoulders. The gyrophares are good for lowres but the shoulders have not the good shape.

I use shaders without too much specular for the critics. Also I don't use black or white.. just grey tones for the same reason.
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Last edited by Scote : 10 October 2013 at 10:22 PM.
 
Old 10 October 2013   #11
You, Sir, model with the speed of a demon!
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Old 10 October 2013   #12
Boone: Thanks man, I use to accelarate my workflow this year. But if I switch software.. ishh lol

Yah of course. Retopo in Modo is faster then Softimage.. But I won't go in Maya for Modelling if I have access Softimage.. you know
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Last edited by Scote : 10 October 2013 at 05:00 PM.
 
Old 10 October 2013   #13


I finally end the blocking part. NOW the good part
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Old 10 October 2013   #14
Originally Posted by Scote: Boone: Thanks man, I use to accelarate my workflow this year. But is I switch software.. ishh lol


Its nice when you find a software that enables you to do new things or just speed up your workflow.
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Old 10 October 2013   #15
I would like to help visually identify my modification from WIP to an other. Sometime It's hard in a large view to notice the changes. So for now on, I do a "Greenish color" pass on the meshs that I have added or modified.

So Just look at my preview wip.
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Last edited by Scote : 10 October 2013 at 08:25 PM.
 
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