|04 April 2013||#1|
Washington DC, USA
HCR MINI-Challenge #37: Femme Fatale! Winner!
Welcome to the latest round of the HCR Modeling mini challenge.
I have to say that I am extremely pleased with the quality of the outstanding models that have been produced and the incredible amount of entries.
So please take a moment and VOTE for your favorite piece.
You may read the rules of the mini challenge here:
HCR MINI-Challenge #37: Femme Fatale! -rules
Anyway, lets get on with the voting:
(The best model will be selected by an open vote for these categories)
Please vote for :
To vote, just post a REPLY to this thread with selections for each category.
NOTE TO ALL VOTERS:
The principal judging criteria to all voters should be
how well the model was sculpted.
The beauty render & the shading should NOT be the most important judging factors for the Best Overall Entry.
When judging keep in mind that Bump and Normal maps are acceptable modeling methods.
To view the entries Click the numbers besides their names
Please judge ALL the models to determine the best model
Here are the entries
(To view them, please click on the the name):
Jules Kent- Link, Link
Nathalie Gatto -Link
Marcus Reed - Link
LW FREE MODELS:FOR REAL Home Anatomy Thread
FXWARS:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government
Last edited by RobertoOrtiz : 04 April 2013 at 07:30 PM.
|04 April 2013||#4|
Daddy x 4portfolio
Baton Rouge, USA
Join Date: Aug 2004
ARTIST NAME - Wyatt Harris
HIREZ RENDER LINK
HIREZ RENDER LINK
HIREZ RENDER LINK
WIP THREAD - http://forums.cgsociety.org/showthr...f=208&t=1093102
COMMENTS & DESCRIPTION
Toph Bei Fong, the greatest earthbender and inventor of metal bending. I would have to say that Toph is probably my favorite female character ever. I always thought it was a stroke of genius by the creators of Avatar to put that much power, attitude and sass in such a small package. The whole series is loaded with great female characters but for me Toph is at the top. I decided to recreate the moment at Earth Rumble 6 when Toph flings the Boulder out of the ring to retain her title as Earthbending Champion.
I have enjoyed this contest immensely. There's nothing better than working on a character you love to keep you inspired. For this challenge I decided I was going to go all in with Lightwave's new implementation of Bullet Soft Body dynamics. I learned quite a bit about what does and doesn't work in the process but I love the end result. All of the basic clothing shapes are bullet which I then sculpted in ZBrush. I also decided pretty quickly that I was going to need to figure out Fibermesh if I was going to get a handle on Toph's giant bun. Regular sculpting just wasn't cutting it. I think this is the biggest character I've made so far, 12 million polys (~1.5 is the hair ). Quite a workout for my new rig but it handled it in stride.
Once again I'd like to thank StarAstralis for her help and everyone else for their support.
Good luck everyone.
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
Last edited by WyattHarris : 04 April 2013 at 07:02 AM.
|04 April 2013||#5|
Name: Chris Kautz
Wip thread here.
This Reboot is another slant on the Tomb Raider character. I wanted the characterization to be a bit tougher, more stringy and cheekier than the film version because it has no dialogue to help it's story along the way as a film version does. Because I wanted to develop this figure for games I wanted it to be interesting from more angles than just the front but also to follow. Using a combination of zbrush and 3dsmax and trying out new tools and techniques with them is really one of the really nice things about challenges plus the great comments from patient co competitors. Definitely a very humbling experience. Thanks for all the fun chaps and lasses and thanks Roberto for hosting the comp.
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
Last edited by Kanga : 04 April 2013 at 09:24 PM.
|04 April 2013||#7|
3D Artist Modeler and Texturer
Join Date: Jul 2012
HMC#37 'FemmeFatale' Michelle Pfeiffer by Nat!
Name: Nathalie Gatto
***You can have an overview of each pic by following their link and then u cn download each one at their original size too.***
Comments & Description:
ZBrush 4.5 HD Modeling - 3D Coat 4 Low rez retopology - Maya Rig - Maya UV unfolding - Photoshop HD Texturing - Maya Hair - Maya Mental Ray Rendering - 2 months Hardcore challenge worked after my job each night (late nights because it was pretty long to achieve, and especially the Texturing part and the hair process which took me many many nights over the last week) and I've been workin on this HMC every weekend long as well since I decided to be on it.
Here is a comment I posted on my thread on the 9th March to explain what I expected me to do (speaking about Michelle Pfeiffer pic I wanted to show when finished):
"For this challenge all I'ld like to manage to do is to make a pic that would look alike her as much as poss and also a sensitive/aesthetics/attractive and sensual pic as a tribute to her 'Femme fatale' timeless beauty, because she still has the beauty of a 'femme fatale' however she is old enough to be a mother for all of us here. Then I'm doing my own interpretation of her in nighty with a nice and large cleavage subtly showing one of her breast to give her some good femme fatale sex appeal, such as if it's bed time and she is waiting for someone...which is IMO a stronger design to represent a 'femme fatale' than to make her look like a soldier or any kinda game character, and also because it matches with my current will to try a realistic approach of this model."
Last edited by ARTISTOC : 04 April 2013 at 05:02 PM.
|04 April 2013||#8|
Robots in Disguiseportfolio
South San Francisco, USA
FINAL HCR Challenge#37: Femme Fatale-Morrigan(Darkstalkers)
ARTIST NAME: reedomatic01
HIREZ RENDER LINK
COMMENTS & DESCRIPTION : This was a really fun challenge to participate in. I chose the character Morrigan from the Darkstalkers video games. I ended up creating the basemesh in maya and detailing in zbrush. Used zbrush to retopo the basemesh, returned new mesh to maya with normal, AO and cavity maps. Used viewport 2.0 to do realtime renders in the viewport. Final composite was in photoshop.
...more than meets the eye
Last edited by reedomatic01 : 04 April 2013 at 02:36 PM.
|04 April 2013||#9|
Join Date: Apr 2006
Artist Name - Chris Beese
I modeled Isabel from the movie Your Highness. I feel like this is my strongest entry in any of the HCR challenges yet and my best female model to date. With that said I feel like I have improved but know it could still be better. I think I will want to revisit her later with fresh eyes.
|04 April 2013||#10|
Digital Key -
Sao Paulo, Brazil
Artist Name - Antonio Peres
this is my participation
My final image: Jolie Fatale
ZBrush 4.0 - 3DS MAX 2013(Rig -Biped )- UV Master ZB - Photoshop HD Texturing - Hair created in 3ds max (Hair and fur) - Mental Ray Rendering - 2 months Hardcore challenge worked after my job
image inspired by the game tomb raider
Last edited by antonioperes : 04 April 2013 at 04:40 AM.
|04 April 2013||#11|
Head Of 3D
London, United Kingdom
Artist Name: Airflow
HIREZ RENDER LINK:
WIP THREAD: Catwoman/Hepburn
COMMENTS & DESCRIPTION: The idea was to create a Catwoman as if Adam Hughes was directing, and Audrey Hepburn was cast. I wanted to use his comic art of the character as art direction, and also change the character enough that it could stand up in a cinematic production. I had very little time to work on this project as I work full time and the office is two hours away from home. So at the start I was kind of doing alot of pre amble.
When I did get time to do some work, I found getting Audrey's likeness very difficult. Her face is pretty much asymetric. I did not find the time to go into the detail I wanted and spent the last two days pretty much working with 1 hours sleep to get it in some kind of final state. The wrinkle sculpting was entirely made up as I went and I am setting up the beauty render as I post this.
Anyway, it was a fun ride and I am glad to meet the artists over the course of the project that discussed the art with me and visa versa.
*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR...
Last edited by Airflow : 04 April 2013 at 08:18 PM.
|04 April 2013||#12|
Per Kristian Tvete
Join Date: Oct 2005
Artist name: Per Kristian Tvete
I have always wanted to mode Pris from Bladerunner, she is a great character and she fit perfectly in this challenge. Thanks to everyone that have shown interest in my wip and commented and helped me improve my model.
Hirez beauty render
Last edited by PKT : 04 April 2013 at 11:29 AM.
|04 April 2013||#13|
Join Date: Jan 2012
Well I did my best. Thanks to everyone for your feedback to help me improve this. I spent around 25 hours total on the model, and it could definitely use some improvement. I started the model in Maya, but moved over to XSI because I was more familiar with the rigging tools. I'm a pretty useless character modeler, so this was a great learning exercise.
Click for Fullsize
Click for fullsize
|04 April 2013||#14|
Name: Sebastian Peters
first thanks the Challenger for all their great works everyone.
I have set myself the goal to make the Charakter malone dorothy.
start in Zbrush and last tries render Cinema4d the quick Demo.
|04 April 2013||#15|
Washington DC, USA
Ok I will be posting the voting thread tonight...
Thanks to all who joined.
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