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Old 03-15-2013, 06:31 PM   #1
razeverius
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HMC #37: Femme-Fatale - Poison Ivy

Hi guys, I've been wanting to join this challenge but didn't want to make a thread earlier since I might leave it dormant due to some individual classes but now I'm done with class aanndd ssooo here goes.

I was originally gonna go for Anna Kendrik as Nina Williams of Tekken but at the last minute I suddenly thought of well:





Marilyn Monroe as Poison Ivy.

I'm not yet sure yet if I'll go with artgerm's approach on Poison Ivy or I'll come up with my own. Been sketching a few ideas but haven't been satisfied with any one of them. Anyway, I'll start working on this tomorrow
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Last edited by razeverius : 03-28-2013 at 03:56 AM.
 
Old 03-15-2013, 07:42 PM   #2
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cool, another one to watch
 
Old 03-16-2013, 10:25 PM   #3
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Sweet, love the Poison Ivy character.
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Old 03-17-2013, 02:14 PM   #4
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Nice, looking forward to update.
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Old 03-17-2013, 05:08 PM   #5
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Yeah, thats really cool idea!
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Old 03-20-2013, 08:52 AM   #6
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Holt Harper
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Sounds cool. It might be hard to get it to come across as marylin if you go with cartoony proportions. looking forward to seeing how they mash up.
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Old 03-28-2013, 03:57 AM   #7
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Hello guys. Sorry it's only now I've been able to update. Anyway I think I'm about to go bald from pulling my hair and trying to get her face right. Really need some C&C on this



It's quite annoying that at one point it feels like it's almost there then suddenly it isn't.
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Old 03-28-2013, 03:01 PM   #8
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Front looks good but you should do a series of rotation shots as well so folks can see the model properly.

Nice work.
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Old 03-28-2013, 03:16 PM   #9
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Quote:
Originally Posted by Kanga
Front looks good but you should do a series of rotation shots as well so folks can see the model properly.

Nice work.


I second.. Can be go and perfect from an angle and way off in an other view.
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Old 03-30-2013, 03:20 AM   #10
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thanks for the feedback guys. Here are some other views of her face:








I just really need to make her look like Marilyn and I can proceed with the rest which will be fast. The face is really tough

I feel like there's something wrong (Other than she has no ears yet). Anyway I'll complete her head and see if it'll make a big difference.
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Last edited by razeverius : 03-30-2013 at 03:41 AM.
 
Old 03-30-2013, 03:29 AM   #11
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Looking good. A bit too much of an indent at the inner end of the brows.

The original image you posted looks like you're not exactly following the head shape from the front. If you can see any of the image ref face around the sides of your mesh then it's probably a good indicator that your model is not quite identical to ref. Also the head should be scaled farther up past the hair line where you've modeled to now. FAce is really great, but the head shape seems a little too straight. her head seems a little more heart shaped than the oval you've got.
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Old 03-30-2013, 03:43 AM   #12
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thanks for the reply h2olt. Posted my 2 references. I'm following it from the side actually I cant match her head's height with the side view and so I just did my best matching the facial features instead of the head size. You're right the head needs to be scaled further. Now I can get to some more tweaking
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Old 03-30-2013, 09:02 AM   #13
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Some really good work there!
The difference you are seeing is just knowledge of how a face is structured. I have a constant struggle with this too and it is something that makes likenesses extra challenging. Using reference shots is a great guide but they dont show structure very well just traits. The muzzle where the teeth are housed is off as is the jaw. The forehead is also missing volume which makes the jaw seem to jut forward.

The first ref pic see the right side of the model's face (the model's right) there is too much shown. Jaws spiral down from the cheek in a helical form that is difficult to capture because the facial plane goes to pretty flat up front by the cheek down to an angle very perpendicular to the shoulders. They either look too sharp or too soft so the structure changes a lot depending on the view.

Second pic looks pretty good except the base of the nose might be a bit high.

Third pic you can see your model is missing the forehead volume which robs the eyes of upper ocular orbital part of the socket making them appear flat on the face with little depth.
Also you can see the muzzle and lip structure are not right. The top lip sits on the lower lip and the differences are very subtle but it is something you are used to seeing daily.

There is some good forms in there I think it would be easier to sculpt than model using edges though, as move brushes can speed things up a lot. I think what would work really well for you is practicing lots of heads for fun using a sculpting app with a good 3d reference at your side.

Keep truckin'
Great work!
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Old 03-30-2013, 12:08 PM   #14
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Agreed, to sum up, the forehead is too far back, making the brows and geometry round the eye far more contrasted, you need to lessen the bags under the eyes, she only has these around the central part of her eyes from the reference. Same with the lips. You should be sculpting this as the features you have look very primal. there is no subtlety.
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Old 04-10-2013, 03:05 PM   #15
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HCR MINI-Challenge #37: Femme Fatale! :POST YOUR FINAL ENTRY!
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