HMC #36 - Ecto 1, I love the 80s!

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  11 November 2012
this is looking suweeett! Can't wait for more updates
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  11 November 2012
<coug>updates?<cough>
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  12 December 2012
are those renders using sIBL Wyatt? only just discovered it myself and itching to try it out!
 
  12 December 2012
@TheNeverman - Yeah yeah, I'm working on it.

Originally Posted by DaezD: are those renders using sIBL Wyatt? only just discovered it myself and itching to try it out!
Yes, it's a very easy plugin to setup. And once it's working you just pick an environment and 1-click later all of the HDR lighting is setup.

Man, there are a lot of curves to work out. Finally starting to get the hang of it but the body around the headlights is tricky. Should be easier once I finish that.
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  12 December 2012
Are you box modeling this Wyatt or extruding from curves?
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  12 December 2012
Neither, just straight up poly-modeling.
Plot points make a few quads and build from there.
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  12 December 2012
Wow- small details go a long way! Keep it coming!
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  12 December 2012
So I've been trying to model each panel as a separate piece since well... they are different pieces. That will probably work for most of the car but that modeled piece at the end of the fender that the headlight mount attaches to is pretty much an extension of the fender. So I deleted the previous try and extended the fender out, got it right and then separated the 2 pieces. Glad I did because it was looking like poop.

I also realized that the light that came with this environment was set for 300% so I switched to an area light instead of a distant and dropped it down to 100%. Whites are not nearly so blown out now. I'll tweak the textures later once I get more modeling done.

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  12 December 2012
Looking great so far

I came by this video while looking for ref of the car I'm doing and I think it may help:

http://www.youtube.com/watch?v=70WmjPn_Vq0&list=UL

About 2minutes in
 
  12 December 2012
This technique seems to be working great-
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CK Pinson
 
  12 December 2012
Originally Posted by nsb: Looking great so far

I came by this video while looking for ref of the car I'm doing and I think it may help:

http://www.youtube.com/watch?v=70WmjPn_Vq0&list=UL

About 2minutes in
Sweet! Thanks nsb, very useful.
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  12 December 2012
I found that side view but I think you already got it




and this link

http://www.gbfans.com/community/vie...pictures#p24481

if you scroll down you will find some detail
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  12 December 2012
Wyatt, could you post some clays, or shiny material with no environment? There seem to be some wierd lumps and bumps on the wings, and i can't tell if it's the wing or the lighting
 
  12 December 2012
Appears to be unsmoothed render with env. possibly? Would explain the refractions at poly edges or maybe the FG is low-
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  12 December 2012
Originally Posted by Scote: and this link

http://www.gbfans.com/community/vie...pictures#p24481

if you scroll down you will find some detail

Holy cow, that is a good reference. Thanks!

Sorry for the slow updates. I hit a particularly tricky set of curves I was trying to work out and I didn't want to add any more geometry as it was flattening out the smooth profile.

Anyway as requested, here is a wireframe. As you can see, nice and smooth. The weird lumps and bumps you see are a combination of the environment lighting and the material. I modified it to look like a funky paintjob and bondo. Still WIP though.
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