Krakatoa 1.6.0 Rendering Introduction Videos

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  09 September 2010
Originally Posted by savat: the first two tutorials for krakatoa that I totally understand

Bobo, I'm wingless from the wall of commands that opens in the krak UI...
running the risk of looking like Homer Simpson, I hope one day come a more digestible UI for noob users


I admit that it LOOKS scary, but it isn't really.
Version 1.6.0 removed half of the rollouts in the Krakatoa floater, and once you live past the initial shock, it becomes very logical. It IS possible to create an alternative UI for newbies (the whole UI is scripted), but then you wouldn't be able to use some features, or you would be slower navigating around (a large number of the controls in 1.6.0 are for navigating to other places - the top row of buttons and the last 3 rows at the bottom of the Main Controls).

I will try to provide an alternative UI some day, just for fun...
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Bobo
 
  09 September 2010
Originally Posted by Bobo: ...I will try to provide an alternative UI some day, just for fun...


yes, a 3 buttons UI would be nice
however, you are right...more working with it and more digestible is the interface ... but you still think of a "dry" IU...

Last edited by savat : 09 September 2010 at 03:47 PM.
 
  09 September 2010
Originally Posted by savat: yes, a 3 buttons UI would be nice


There is a "Krakatoa Toolbar" category in the Customize UI dialog that provides most options as MacroScripts. You can add those you think you need to a toolbar and use them instead of the Main GUI. But the things you will be able to do with Krakatoa will be very limited that way.

We are not adding buttons for the fun of it, but because with great power comes great ... flexibility.
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Bobo
 
  10 October 2010
Krakatoa NPR

I just posted Part 1 of a Krakatoa NPR demo:
http://www.youtube.com/watch?v=bCE09lNV9pY

It discusses shading of particles using MagmaFlow including Lambert shading and simple Toon shading without the creation of actual scene lights.
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Bobo
 
  10 October 2010
You are the best Bobo.
Huge thanks.
Cheers
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behance.net/ariexietrotiv
When inspiration arises, it will find you working.
(John Cage)
 
  10 October 2010
That's hardcore! I always wondered how this shading works but was lazy to find out Thanks Bobo
 
  10 October 2010
Thanks that was very enlightening this is a great series you have going on very educational, as always.
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poof ~>Vimeo<~
 
  10 October 2010
Krakatoa NPR Part 2 Teaser

Here are some results produced during the preparations for Part 2 of the NPR video.
Try to figure out how to do these before I post the tutorial...

http://www.scriptspot.com/bobo/krak...y_toon_ink2.mov
http://www.scriptspot.com/bobo/krak...cil4strokes.mov
http://www.scriptspot.com/bobo/krak..._toon_penci.mov
http://www.scriptspot.com/bobo/krak...on_charcoal.mov
http://www.scriptspot.com/bobo/krak...mearstrokes.mov
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Bobo
 
  10 October 2010
Hmmmm, how long till you post them
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poof ~>Vimeo<~
 
  10 October 2010
Originally Posted by JohnnyRandom: Hmmmm, how long till you post them


Typically I produce videos over the weekend.
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Bobo
 
  10 October 2010
Absolutely fantastic.
Cheers
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behance.net/ariexietrotiv
When inspiration arises, it will find you working.
(John Cage)
 
  10 October 2010
Thanks

Great info. You should definitely put this up on the blog.
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Khye Kading
 
  10 October 2010
krakatoon...vs pencil+
 
  10 October 2010
Haven't been able to replicate them but some thoughts :

The ink looks nice very solid, thinking just a real close variant to the original tut, with the gradient something like 0-10 black 11-100 white?

The four pencil stroke looks like your messing with four steps of motion blur

LOL no idea with the pencil, something with a cellular shader?

The charcoal is hard to tell, a falloff in density?

The smear strokes look like your pushing along a vector.
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poof ~>Vimeo<~
 
  10 October 2010
I just posted Part 2 of the NPR tutorial.
http://www.youtube.com/watch?v=2R34gBnaECg

It shows only the Ink (same as Part 1 just without the Paint) and one of the many possible pencil styles based on shifting particles along a velocity vector perpendicular to both the camera view axis and the normal, which happens to be the tangent of the outline...

Johnny's guesses were pretty close to the actual techniques used... Good job!
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Bobo

Last edited by Bobo : 10 October 2010 at 06:44 PM.
 
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