"skin wrap" particles?

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Old 06 June 2010   #1
Question "skin wrap" particles?

Hey guys!

I'm looking for a way to move very many particles with a small number of control particles - like what skin wrap does for vertices.
I tried using two keep apart operators - one to pull particles closer and one to push them away and this kind of works, but there's a lot of jiggling going on as a particle gets pushed around between two control particles.

Is there a better way to do this?

Last edited by harefort : 06 June 2010 at 06:33 PM.
 
Old 06 June 2010   #2
you could try using 2 lock bonds at 50 percent influence.

and use animated objects to push em back and forth. or animated baked particles maybe?
 
Old 06 June 2010   #3
Your suggested solution would only works with two surfaces though - not a volume of particles, right?
Or did I miis something?

I thought about using a script - applying the average motion from all particles within a certain range (weighted by distance) - but I'm afraid that'll be way to slow.
Is there any efficient way to attach a force to particles?
 
Old 06 June 2010   #4
You can do these things with pflow box 3, or thinking particles. You can both put a force on a particle, or make other particles follow guide particles.
 
Old 06 June 2010   #5
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