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Old 09-30-2009, 12:36 PM   #1
monem
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how they did the bricks animation effect here?

dear friends ... i watched an ad. for tiger beer ... and it has a very cool particle effect that i tried to do it alot but without achievement ... i was reading an article about this Ad in fxguide and i knew from it that they used particle flow with scripting to archive this effect ... does anybody have any idea how to achieve this effect? i do not know scripting ...

you can watch the Ad here:
http://www.oktobor.com/#/work/tiger/

thanx guyz
 
Old 09-30-2009, 02:16 PM   #2
Piflik
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That's how I'd do it:

First I'd build the complete thing with separate Bricks (only the parts that are showed moving in the animation ). Then I'd use some PFlow script to spawn particles at the bricks' position (something like Bobo's Custom Chunks script), rotate them, scale them to 0 and use a deflector to send them to a new Event, where they will rotate and scale into their original form. By animating the Deflector I can then determine how the Bricks will appear.

For full effect you'll have to use multiple Flows for different parts of the Buildings.
 
Old 09-30-2009, 03:51 PM   #3
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Besides the stock PFlow, Octobor also used PFTools:Box#2 and Box#3 in their Tiger Beer (New York and London) commercials.

Thanks,
Oleg B.
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Old 10-01-2009, 01:29 AM   #4
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Those spots are beautifully done! Any chance for a making of?
I miss commercial work sometimes i had a good time with some ups and downs.





Ansi want's a making of
 
Old 10-01-2009, 12:54 PM   #5
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These are wonderful! Congratulations to Octobor, and a making-of would be great.
 
Old 10-01-2009, 03:41 PM   #6
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Great ads

Quote:
Originally Posted by monem
dear friends ... i watched an ad. for tiger beer ... and it has a very cool particle effect that i tried to do it alot but without achievement ... i was reading an article about this Ad in fxguide and i knew from it that they used particle flow with scripting to archive this effect ... does anybody have any idea how to achieve this effect? i do not know scripting ...

you can watch the Ad here:
http://www.oktobor.com/#/work/tiger/

thanx guyz


Looks like a really similar placement technique Galagast (Jeff Lim) used on a scene I built up a tutorial for:

Box#2 Visual Guide - PhysX Switch


There is a preview video at the bottom of the page...

Agreed making of would be sweet
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Old 10-05-2009, 07:12 PM   #7
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Old 10-05-2009, 07:16 PM   #8
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Thanks for the link!
 
Old 10-07-2009, 12:21 PM   #9
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Really great job and was really nice to read that interview.
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Old 10-13-2009, 06:52 PM   #10
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Indeed awesome effect they have achieved! Besides great shading and other rendering related things, it's fairly simple particle setup. Couldn't resist - here is my attempt.

http://tas3d.com/video/wall3.mov
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Old 10-13-2009, 07:20 PM   #11
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Dude it turned out quite nice, I love the gotorotation and upscale - very cool jump to place effect
 
Old 10-15-2009, 05:05 AM   #12
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Quote:
Originally Posted by tasiek
Indeed awesome effect they have achieved! Besides great shading and other rendering related things, it's fairly simple particle setup. Couldn't resist - here is my attempt.

http://tas3d.com/video/wall3.mov


very cool,how did you do that?
 
Old 10-15-2009, 02:26 PM   #13
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First I create one brick and adjust it's pivot, then with array I build this simple wall. So you have many objects in it's final position/rotation/scale.

Then you create particles from objects(ObjectToPraticle) and store it's initial position/rotation(alignment)/scale.

Then you transform this posioton, rotation and scale, and in next step bring it back to the stored position....
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Old 05-06-2010, 08:56 AM   #14
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Quote:
First I create one brick and adjust it's pivot, then with array I build this simple wall. So you have many objects in it's final position/rotation/scale.

Then you create particles from objects(ObjectToPraticle) and store it's initial position/rotation(alignment)/scale.

Then you transform this posioton, rotation and scale, and in next step bring it back to the stored position....


Hi tasiek, fancy going into a little more depth about that process, we are looking to do something similar here. Are you just using particle flow out of the box or Thinking particles and are you scripting anything if it is particle flow. Any further explanation would be much appreciated.
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Old 05-10-2010, 04:49 PM   #15
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Anyone got an idea of how to do this in PFlow Vanilla?
Ansi?
I've just had a go but I'm going around in circles. Reading Tasiek explanation he used Thinking Particles.
 
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