About texture based emission of the PF?

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  04 April 2009
About texture based emission of the PF?

An old particle system PArray has a 'Mat'l Mapping and Source' function.(Like

Maya's texture based emission) This is makes enable to get a texture based color from(at?)

starting position each other particles when they emitting. But Particle Flow is not supporting

this function. How can I using this function in PF?

Last edited by hcmstory : 04 April 2009 at 03:33 AM.
  04 April 2009

I checked a bottom question's reply from Bobo. Thanks Bobo.
  04 April 2009
Originally Posted by hcmstory: I checked a bottom question's reply from Bobo. Thanks Bobo.

You are welcome!
Btw, when a question contains the words "like in Maya", it reduces the chances of me answering by about 50%
  04 April 2009
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