|04-18-2009, 03:31 AM||#1|
Join Date: Jun 2008
About texture based emission of the PF?
An old particle system PArray has a 'Mat'l Mapping and Source' function.(Like
Maya's texture based emission) This is makes enable to get a texture based color from(at?)
starting position each other particles when they emitting. But Particle Flow is not supporting
this function. How can I using this function in PF?
Last edited by hcmstory : 04-18-2009 at 03:33 AM.
|04-18-2009, 04:50 AM||#3|
Join Date: Mar 2002
You are welcome!
Btw, when a question contains the words "like in Maya", it reduces the chances of me answering by about 50%
|04-18-2009, 04:50 AM||#4|
Join Date: Sep 2003
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