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Old 04-18-2009, 03:31 AM   #1
hcmstory
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About texture based emission of the PF?

An old particle system PArray has a 'Mat'l Mapping and Source' function.(Like

Maya's texture based emission) This is makes enable to get a texture based color from(at?)

starting position each other particles when they emitting. But Particle Flow is not supporting

this function. How can I using this function in PF?

Last edited by hcmstory : 04-18-2009 at 03:33 AM.
 
Old 04-18-2009, 04:34 AM   #2
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Umm

I checked a bottom question's reply from Bobo. Thanks Bobo.
 
Old 04-18-2009, 04:50 AM   #3
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Borislav Petrov
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Quote:
Originally Posted by hcmstory
I checked a bottom question's reply from Bobo. Thanks Bobo.


You are welcome!
Btw, when a question contains the words "like in Maya", it reduces the chances of me answering by about 50%
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Old 04-18-2009, 04:50 AM   #4
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