Pflow Question

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Old 08 August 2008   #16
You can use the cache operator to cache the whole flow or events within the flow. If you are adding to the cached flow it will need to update.

So if you change it (add more particles/trees) it will need to update.
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Old 08 August 2008   #17
Ok!! A lot of thanks!!! I will try it!
 
Old 08 August 2008   #18
make two different flows and bake the one out u dont wanna be recalculated with a script u can find at scriptspot.com.
 
Old 08 August 2008   #19
Thanks a lot Psycho!!

Now there's another problem, can you help with this? I have got the planet animated, and when it rotates, every tree changes its rotation.

Do you know how I can make that they keep their random individual fixed rotation, and at the same time follow the rotation of the planet without doing extrange things?? I have proved it in the first example that you sent and it happens the same...

thanks a lot!
 
Old 08 August 2008   #20
that´s an easy one

check LOCK ON EMITTER in the Position object operator and make sure that Animated Shape is checked too. Depending on how fast the planet is moving u might want to check Subframe Sampling too. but then u have to set the Quantity Multiplier in the PF Source 01 from frame to Half Frame or even more precise. And of course make sure that the Position Object is instanced into the other events too...now your planet can have internal animation such as a noise modifier and/or transformation or rotation.

cheers

anselm
Attached Images
File Type: gif rotation_random_normals_fix.gif (97.2 KB, 51 views)
 
Old 08 August 2008   #21
Thx for the answer anselm.
It seems doesn't work, i don't know why :P again.
Attached Files
File Type: zip random_rotation_around_normals_v2.zip (26.7 KB, 32 views)
 
Old 08 August 2008   #22
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