Snow piling up!

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  03 March 2007
Snow piling up!

Hi guys,

Since I've been away for long, I want to contribute something, to spring back in the community

So, this is not going to shake your world, but it is damn usefull (it was to me, at least ). It is a system for piling up snow - on whatever geometry. Just beware the 100K poly UDeflectors

The effect uses a nice, small, neat flow - check it out

http://cravenous.com/snow_pile_up.max

And now to something completely different I haven't noticed anybody talking about two incredibly usefull, free plugins for max:

Pavel Kuznetsov's trail:
http://www.lastjedioutpost.ru/Plug-...Description.htm
It is a trail generator, works in render post (like scanline glow, fog, etc) and generates quite customizable particle trails. Looks great!

And the footools Force Viewer, visualizes a spacewarp by drawing vectors in the viewport! Now how cool is that!

http://www.footools.com/3dsmax_plugins.html

Keep rockin' dudes, love ya!
 
  03 March 2007
I have used both but not nice since the migration to nine...and to be honest I completely forgot about 'um, great head check, thanks Glacierise!

Nice, both updated for max9 that is great.

Edit: had a minute to mess around, that's a pretty cool flow, would like to boost up the particle count, but i'll have to wait till I get back too work, thanks for sharing
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Last edited by JohnnyRandom : 03 March 2007 at 05:08 AM.
 
  03 March 2007
Have in mind that if you want to make a more detailed effect, you will need to decrease the keep apart radius, as you increase the particle count. I alse forgot to mention that this flow should be passed to a wrapper (blobmesh or pwrapper), to create the snow surface
 
  03 March 2007
cool system!
Do I understand this right?

The particles stop after they colide or get too slow.
The keepapart does the piling?

Georg
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  03 March 2007
Glad you like it

It works like this: when the particle falls, it eventually comes within the keep apart radius of a 'pile' particle, or hits the ground. If it hiths the ground, it becomes a 'pile' particle. If it comes within the keep apart radius, the KA applies a force to it, which slows its fall. When its speed falls below a threshold, it also becomes a 'pile' particle. Works great
 
  03 March 2007
great approach! good to have you back on track

haven´t got a clue how it works yet...i´ll have to open the file and study

can´t find a download link to the Pavel Kuznetsov's trail :(

cheers

anselm

Last edited by PsychoSilence : 03 March 2007 at 11:38 AM.
 
  03 March 2007
Hahah, understandable Nado govorit po russkij

Here you go, dude:

http://www.lastjedioutpost.ru/Plug-.../Download.htm?8

And cheers to Pavel, for the great effect!
 
  03 March 2007
the links want´s me to register a free *.TK domain?!?

i had rissian language in school but only from class 2-8 forgot EVERYTHING but i still know: Ja Lubju igraju na fletje > "i like to play the flute" and sajtshik > bunny

damn! that´s hard to write russian without russian letters
 
  03 March 2007
.TK domain?! What the ***k are you talkin' about, dude

Anyways:

http://www.lastjedioutpost.ru/Plug-...s/Ky_Trail7.zip (the max 6-8 version)

http://www.lastjedioutpost.ru/Plug-...s/Ky_Trail9.zip (the max 9 version)

This should be kind of foolproof Have fun
 
  03 March 2007
Originally Posted by Glacierise: This should be kind of foolproof Have fun


indeed i H A T E those free file transfer sites...
 
  06 June 2007
Would it be possible to re-post the MAX file.
 
  06 June 2007
Of course I reorganized my site, so the link is now http://cravenous.com/scenes/snow_pile_up.max

Thanks for the attention guys
 
  08 August 2007
Hi. Thanks for sharing. We have been trying to figure this out all day. I can't open this max file?
 
  08 August 2007
Well, it works at my end. You can contact me on ICQ if you need help.
 
  08 August 2007
It works fine with max9 here, but it's obviously not a max8 file.
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