p-flow fragments

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Old 02 February 2007   #1
p-flow fragments

i want to make fragments from object transforming into another object usin p-flow without using addon's or plugin's.
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Old 02 February 2007   #2
Fine.











What do you got so far and what is actually your question/problem with this?
 
Old 02 February 2007   #3
sounds like a perfect job for TPīs BULP...but itīs an expensive plugin tho 1,295 bucks per lic.


http://www.cebas.de/products/images/thinking/blurp.mp4

i would suggest to blend the fragments from one object into another in post.

maybe this tutorial can give you another hint on how to get it going...:

http://youtube.com/watch?v=iovknTIln7o

kind regards

anselm
 
Old 02 February 2007   #4
Originally Posted by brro: i want to make fragments from object transforming into another object usin p-flow without using addon's or plugin's.


I want to do this as well. In fact I've been working on it. You're going to need to study PFlow scripting and polyOps. I have the breaking up and flying away done. I'm researching methods on batch morphing and assigning targets for the reformation. Honestly I'm not wanting to make this a pick and click process for mass release. If you want you can post your code or PM me and I can help a bit if you want but I'm not handing out pick and clicks. There are several methods I can think of and am curious to see what you come up with. There's a single flow option and a couple multi flow options I can think of. I haven't decided on any particular option yet myself though I do think I'll end up going the single flow option if I can figure out my morph process.
 
Old 02 February 2007   #5
On alan mckays website he has a new video tutorial for transforming one object to another. I dont think its exactly what you need, but it might help.
 
Old 02 February 2007   #6
Originally Posted by prox-emics: On alan mckays website he has a new video tutorial for transforming one object to another. I dont think its exactly what you need, but it might help.


He's been updating his site lately and the AB tut is a good portion of what I'm trying to do. What I think we're attempting to do here is dis-assemble A, morph the fragments in flight between A and B then re-assemble fragments at B. Thus beginning with a full model at frame 0 and ending with a full model at the end. At least that's what I'm trying to do. Unfortunately though it's about #5 on my list of priorities right now.
 
Old 02 February 2007   #7
i found an idea

i can do it using particle studio but the problem is that you can't use the simulation you did in pf......any way thanks to any one ho send me any replay.
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Old 02 February 2007   #8
supremepizza:

Quote: I have the breaking up and flying away done


hey, I am trying to do the same thing, but not between two objects. just shatter one and rebuilt it.
and i am as far as you are. I just can't get the particles to rotate it the right position at the end. did you have perhaps any success?

may I also ask, if you did the fragmentation of the mesh first, and then import thes frags into PF, or have you found a way to fragment objects in PF directly?
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Old 02 February 2007   #9
Originally Posted by PsychoSilence: maybe this tutorial can give you another hint on how to get it going...:

http://youtube.com/watch?v=iovknTIln7o

kind regards

anselm


thx for quoting my tutorial

anyways, the blurp tool in TP is awesome,

check allan's website for his reform tutorial, you can make a object and then frag it using allan's script and then make a little script that saves the positions for the fragments and then you can go from one object to another and then fragments will lock into each other perfectly
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Old 02 February 2007   #10
check this out

http://www.tysonibele.com/Main/Anim...le_converge.mov

tyson helped me with this same problem a while back. the piece of geometry that is rebuilt is made using the shape mark operator.

http://www.simplycg.net/viewtopic.php?t=1493
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Old 02 February 2007   #11
thanks for that link mackdad..that has lots of very useful info for anyone!
 
Old 02 February 2007   #12
i found something.....

i used the sandblaster between 2 objects and the final is good but you must turn the particles qty up too much to have the desierd thing......but the particle studio is realy amazing but i cant's found a version for max.9.
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Old 02 February 2007   #13
BPhelmet:
Quote:
check allan's website for his reform tutorial, you can make a object and then frag it using allan's script and then make a little script that saves the positions for the fragments and then you can go from one object to another and then fragments will lock into each other perfectly


funny, this is actually the way I'm trying to do it. but to have a shape collision between, i do not make the particles look like fragments, i do drive the fragments with particles. and there is the probleme. the particles go to the right position, but they do not rotate in the right position, because the find target reads only the vector, not the orientation.
have to find out how to spin to a specific rotation by script
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Old 02 February 2007   #14
Originally Posted by CapitanRed: funny, this is actually the way I'm trying to do it. but to have a shape collision between, i do not make the particles look like fragments, i do drive the fragments with particles. and there is the probleme. the particles go to the right position, but they do not rotate in the right position, because the find target reads only the vector, not the orientation.
have to find out how to spin to a specific rotation by script


right, yeah, well, i think it shold be possible to save the rotation values of the particles using script, a believe there's way to manipulate rotation values only, there should be ways to save it, allan has a nother tutorial on rotating frags, check it out you might learn from that how to save the rotation values of frags
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Old 02 February 2007   #15
Originally Posted by BPhelmet: allan has a nother tutorial on rotating frags, check it out you might learn from that how to save the rotation values of frags


does he??can you please tell me in which one?

in the fragments tutorial, the particles only take the shape of the fragments. so there is no rotation in the script.
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