P-flow Material Frequency Works in Vewport

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2006
P-flow Material Frequency Works in Vewport

Ok, i can get the Material Frequency to work in the viewport, but when I render it just renders the mat #1 on all the particles. I'm using Vray for the render engine (don't think thats the problem), and im using "separate particles for group members". I could really use this feature right now, and I'm going to have to make separate mesh with different materials on them and just add them to the group. This does not give me the control that I would like to have.

Also, is there a way to have P-flow emit different shapes based on a gray scale? I know that you can have it cut on and off based on a gray scale, but I would like to have different objects emit on a based one a % of gray. I'm having to make a bunch of underlying shapes that do what I would like to be able to get done with just a gradient.

Who knows, it maybe be able to be done.

Thanks you guys, you have all help me tremendously,

If you can't win.... LOSE
  07 July 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:55 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.