float the fracture

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2006
float the fracture

Hi guys,

Is there any way of converting the fractured object in to particles. So it can be control by the PF system. bassically my idea is to do some tonado testings which are the object fragments to drips aprt from the main object(s).

  06 June 2006
this link should answer your question

sam k
  06 June 2006
In A.mckay's fracture video he uses a script, which takes the fragments of the quickfrag(which you can get on his site www.allanmckay.com ), and assigns their shape to the geometry of the particles.
all you have to do, is quickfrag your object, keep all fragments selected, center pivot, reset x scale.
then put the attached file in the birsthscript, and show as geometry.

...and hide all the fragments in you scene.

sometimes, the pflow will not show them...but mostly it works
Attached Files
File Type: txt amck parray takes animated fragments as particles.txt (566 Bytes, 60 views)
  07 July 2006
thanx man, the script worked.
  07 July 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:20 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.