Filling an entire stadium with PFlow?

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  05 May 2006
Filling an entire stadium with PFlow?

Hy folks,

i have a slight problem with a PFlow :(

I want to fill an entire stadium with PFlow but the alignment of the crowd makes me a headache...i want the crowd (Point Cached Bipeds of People) to look a target. in my case the middle of the stage in the stadium.

i doubt the resolution would be a birth script wich handles the rotation around a certain piont in space...i kinda want to "orbit" the crowd around a dummy located on the stadiums stage...

i attached rough sample image and my PFlow system.

any quick solution is highly welcome

greets from cloudy germany/hannover

Attached Images
File Type: jpg stadium-fill.jpg (39.3 KB, 132 views)
  05 May 2006
...and here´s what i have in mind:

But how to achieve with PFlow??? :(
Attached Images
File Type: jpg stadium-fill2.jpg (23.7 KB, 95 views)
  05 May 2006
You could place a "Shape Facing" op ABOVE your "Shape Instance" op, then romove you "Rotation" op.

then if you get wrong axis directions, place an X-Form over you Pcached files and rotate in from its sub-object.

hope that works

Last edited by galagast : 05 May 2006 at 01:47 PM.
  05 May 2006
this doesn´t seem to work unfortunetly :(
  05 May 2006
hi, now i recall somthing like this , i guess this one would help also:
  05 May 2006
Ok, another idea, this also works for your scene without scripting...

it uses a find target (cylinder that is high enough) set to "closest surface", and speed 0.01
and thus the speed - "speed space follow" technique to rotate the particles towards its direction (which is the cylinder in this case)

my head is whirling due to insufficient sleep, I hope im making sense.
Attached Images
File Type: gif rotate_crowd.gif (46.1 KB, 134 views)

Last edited by galagast : 05 May 2006 at 06:47 PM.
  05 May 2006
thanks bro!

thank you galagast! much apprechiate the fast replys and dedicated help

i owe you one
  05 May 2006
no problem, glad i could help
  05 May 2006
use scatter instead

we are filling a stadium too and currently the simples way is to use scatter and add a material by element modifier and use it to rundomise colors.
snowball | VFX
  05 May 2006
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