Flowing sand simulation - approaches?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 06 June 2006   #16
flowing sand

I would like to contribute to this thread with this sample scene i did in max 8. Is about a dissolving rock using noise and slice deformer over a sphere. Hope you like it.
 
Old 07 July 2006   #17
Originally Posted by Ls3D: Looks like a RealFlow version would need some serious drag force to look like sand, that and more density, surface tension, attractor daemon, etc.. a few days research anyway. This preview is 278,300 particles or 26 Mb's per frame. The emmiter is the white outline and it's particles were first settled into a 10x10x2 inch pool with the LOCK feature and a speed daemon. The second short preview is from a Zero G test - crazy stuff.

So how is the PFlow work comming?

-Shea


Have you done any more sand simulation tests? I have been trying a few. I am attempting to get a hourglass effect, but the pile of sand in the bottom of the glass doesn't quite get enough drag. The pile settles too much.

It is difficult because sand acts with high viscosity when being poured, but RF wants to treat that like water and not let it build up upon other particles.

Is there a way to set more control over particle to particle interaction?... ...collision tolerance for instance.
__________________

 
Old 07 July 2006   #18
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:35 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.