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Old 01-14-2004, 10:33 PM   #46
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Yeah, that smoke shader really makes that animation look great. I will be working to try and create a similar material to go with the Pflow testing here. (but it's gonna take some time and research)
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Old 01-14-2004, 11:28 PM   #47
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Thanks for sharing that file Rans. I've been messing with it for a couple of minutes (trying to get some smoke), and here's what I came up with:


I've added a highlight around it so it would show up better on the grey background here. I learned alot from your particle age material (never used that before). Overall the animation is looking good, but I have lot's more research to do on the death of the smoke and material.
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Old 01-14-2004, 11:36 PM   #48
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Hey thats really nice folical9. I just want to get the quality smoke that i saw on that one web page. I know Afterburn would be good but which shader would be better? I know RayMarcher is good for nice dense looking volumetrics while the Octane is for light, transparent things.
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Old 01-14-2004, 11:45 PM   #49
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"Hey thats really nice folical9. I just want to get the quality smoke that i saw on that one web page."

Same here...and I think the last image is a good starting point.
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Old 01-15-2004, 01:28 AM   #50
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Lightbulb

Here is what i came up with playing a little with afterburn...
It's not 100% but...I used the Octane Shader...
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File Type: jpg smoke.jpg (8.7 KB, 980 views)
 
Old 01-15-2004, 01:46 AM   #51
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hey thats pretty good. I'll start experimenting and seeing what i can come up with.
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Old 01-15-2004, 02:37 AM   #52
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Ok heres my latest fire from PFlow. It's lots of small faceing particles with a high blur. The color was done in post, and the smoke is a seperate render comped in post. The movement is 3 winds a drag and udeflector and maybe a gravity, I haven't opened the file for awhile.



Movie


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Old 01-15-2004, 02:48 AM   #53
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WOW!!!! wscates thats nice! Anyway you can post the file?
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Old 01-15-2004, 03:20 AM   #54
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Hey anyone know why my particle age isn't being affected by pflow? I'm just getting one straight color throughout the animation.
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Old 01-15-2004, 03:25 AM   #55
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Yeah i was having the same problem here...
1 You need a delete operator to define the Age of the particles (or they will live forever)
2 (if you're using the Particle Age Material) You need to use a Material Dynamic operator... Material static does not work...
 
Old 01-15-2004, 03:28 AM   #56
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I can't post the file but I am working on a tutorial for it. The basic concept behind it is using an object to help drive some of the animation via a collision op. and a udeflector. A really low level bounce and about 10-25% friction. It's like if you hold an object over a flame the flame curls around the object. I'm about 1/3 the way thourgh the tut, and I'll post it as soon as I'm done with it.


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Old 01-15-2004, 03:32 AM   #57
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Ok, i put in a delete operator and have a material dynamic in the scene but it still is just one color. The color is just off of the display type color, its not even getting any info from the particle age map.
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Old 01-15-2004, 03:44 AM   #58
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Try this file.

Part_Age


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Old 01-15-2004, 11:10 AM   #59
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Im having a little trouble with PFlow after i reformatted my harddrive, and.. It wont render PFlow systems.. Very very weird.. So I cant test out the changes I made to the fire, so for all I know it looks crap, tho - If anyone can try it for me, they will see what I had im mind anyways

Click here to get the .rar file
 
Old 01-15-2004, 05:04 PM   #60
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This is what i got...
You can see the final animation with some Color Correction HERE (Right click> Save target as)
and the image with no post is attached...
The color doesn't seem right to me...

Edit: Updated the Color Corrected Animation
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File Type: jpg fire0039.jpg (15.7 KB, 863 views)

Last edited by KaMe : 01-15-2004 at 08:09 PM.
 
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