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Old 05-22-2013, 04:16 PM   #1
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Filling an animated fractured object with mparticles

I'm trying to take a bottle that I have simulated to smash into fragments and fill it with particles. My issue is with filling the fractured object with the mparticles in max 2013 so I can simulate a liquid spilling out once it collides with the ground plane. I'm unable to use any external plug-ins for this simulation. Any ideas on how I can accomplish this simulation?
Old 05-28-2013, 08:24 PM   #2
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John Rand
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The easy way, Pflow Bake/Cache the bottle breaking first then fill it with mParticles.
poof ~>Vimeo<~
Old 05-28-2013, 08:24 PM   #3
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