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Old 01-02-2013, 01:04 PM   #1
Edd Stockton
London, United Kingdom
Join Date: Apr 2009
Posts: 19
Spawning 2 particules at a distance

Hi all

I'm looking for a way of spawning 2 particles at a certain distance from each other so they are not spawned at the same position.

I'm making a cell division sim with box2 at the moment and my problem is once the cell has divided i spawn 2 more cells in its place and delete the parent. These cells are spawned in the same position so the physx world fires them apart causing a popping effect. I quite like this effect but the client is requesting something alittle smoother.
I have already fiddled with the collision tolerance to minimize the pop but the more i adjust it the more the cells interesect/pop.

Please see the video link below

If anyone has any suggestions i would be very grateful

Old 01-04-2013, 05:30 PM   #2
zoubein's Avatar
Zoubein Rana
East London, United Kingdom
Join Date: Dec 2003
Posts: 215
I would also like to know how to do this.
Old 01-06-2013, 12:55 AM   #3
Join Date: Dec 2002
Posts: 495
I don't use pflow but i doubt there is a way to accomplish task without scripting in vanila pflow.
So here is sample scene - i use simple script op to add/subtract random vector to positions of each spawned pair of particles.
Old 01-08-2013, 09:24 AM   #4
Edd Stockton
London, United Kingdom
Join Date: Apr 2009
Posts: 19
Thanks so much thats a perfect solution,
I'll post the finished max file for you later this week.

Old 01-08-2013, 09:24 AM   #5
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