i want to know how to do this technique in pflow

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  09 September 2012
i want to know how to do this technique in pflow

Hi friends

can anyone please tell me how do the same of this technique in 3dmax and particle flow

  09 September 2012
u would need the toolbox#2.
create a tube as your collision object, shell it or invert the normals so they point inwards. spawn particles with a birth stream into the pipe...
birth stream is like a birth, position object, keep apart, and speed in one operator catered to box#2/physx to avoid inter-penetration at birth.

kind regards,
  09 September 2012
Well thanks for reply PsychoSilence

can you tell me if there is any other way to do so without the toolbox#2
bcoz one of friends tell me that you can do it with out the toolbox#2 ,, hope you can tell me if you know.
  09 September 2012
If you want shape collision it is either box#2 or thinking particles. you can try rayfire maybe. massfx is useless in my humble opinion.
  11 November 2012
Yep. Box 2 is your only option if you want to use particles. But with this amount of balls, dynamics should work. Massfx should be able to do it.
  11 November 2012
For shure you can use massfx or physX plugin. You have to model your pipe offscreen that the balls can roll or fall into that collision object. and you have to figure out how many balls you need...
  11 November 2012
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