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Old 08-25-2012, 12:42 PM   #1
FxStudent
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Settings to facilitate P-Flow performance...?

Hi everyone,

I am a newbie. I've started working with P-Flow. Most of the time, P-Flow makes 3ds max to crash or Not respond due to increased number of events in Pflow window and/or too much particles in the scene. I am using 3ds max with its default settings.

I am gonna learn FX simulation using P-flow box-2&3, Afterburn, FumeFX, Thinking particles, Krakatoa, etc.

I dont know much about particle system. So, someone please tell me what are all the settings i have to change to make 3ds max to extensively use my cpu and gpu...? Should i have to change to another version of 3ds max that can perform well with these plugins and
particles...?


I am using:
Win7-64bit.
3ds Max 2012 design-64bit
RAM: 4gb.
CPU: Intel i5 2400 @ 3.1 GHz.
GPU: Nvidia GE Force GTX 560 - 2gb

Thank you in advance.
FxStudent
 
Old 08-27-2012, 10:54 PM   #2
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Getting more RAM would help - 12 gigs are plenty and not too expensive. But more importantly, work with FX is a lot about optimization - working on your effect in pieces and low resolution variants is something you should practice
 
Old 08-28-2012, 07:17 AM   #3
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Quote:
Originally Posted by Glacierise
Getting more RAM would help - 12 gigs are plenty and not too expensive. But more importantly, work with FX is a lot about optimization - working on your effect in pieces and low resolution variants is something you should practice

Thank you, Glacierise, for the reply. I will upgrade the RAM.
I am now working on my effects in pieces and using low viewport display amount of particles. But, I am using 3ds max with its default settings. Should i have to make any changes in Max setting (like OpenGL, Nitrous, Direct3D, or something like that) to facilitate FX inside max...?
 
Old 08-28-2012, 07:59 PM   #4
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Quote:
Originally Posted by FxStudent
I am a newbie. I've started working with P-Flow. Most of the time, P-Flow makes 3ds max to crash or Not respond due to increased number of events in Pflow window and/or too much particles in the scene. I am using 3ds max with its default settings.

I am gonna learn FX simulation using P-flow box-2&3, Afterburn, FumeFX, Thinking particles, Krakatoa, etc.


In all honesty, I think it is more important to learn the base concepts of modelling, animation, and texturing first. These will teach you things that you will use in FX every day, for example using an optimized mesh for collisions or even creating those meshes or fixing bad meshes, or texture maps and materials for emission or camera mappning, animation for keying params or tweaking your FX meshes.

All that stuff teaches you how to be smart with your scenes, it should be a prerequisite for FX artist. In fact most of the FX artists I know all started out doing other things. Now-a-days everyone wants to skip the basics and jump into one of the most demanding aspects of 3d without any prior knowledge of well... anything not even hardware. A huge and possibly expensive mistake in my opinion.

I see this more and more, since everyone wants to be an FX artist, someone is out there to take advantage of that fact and does not bother to teach you all the basics you should know be you start.

Maybe those 2 cents will save you a few thousand dollars in tuition or at the very least a thousand hours worth of headaches brute forcing your way through the learning process.
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Old 08-28-2012, 08:26 PM   #5
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Quote:
Originally Posted by FxStudent
Should i have to make any changes in Max setting (like OpenGL, Nitrous, Direct3D, or something like that) to facilitate FX inside max...?


Since you are using Max 2012, I would suggest switching from Nitrous to Direct3D if you are playing with PFlow showing geometry. The PFlow geometry playback speed was fixed in Max 2013 btw.
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Old 08-28-2012, 08:44 PM   #6
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Thank you, JohnnyRandom, for your suggestion. you are right. I do find texturing and animation very helpful while controlling the parameters, emitters, meshes, etc in Afterburn and FumeFX.
 
Old 08-28-2012, 08:53 PM   #7
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Quote:
Originally Posted by Bobo
Since you are using Max 2012, I would suggest switching from Nitrous to Direct3D if you are playing with PFlow showing geometry. The PFlow geometry playback speed was fixed in Max 2013 btw.

Thank you, Bobo, for the reply. I will switch the driver settings to Direct3D.
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Old 08-28-2012, 08:53 PM   #8
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