Reduce Spinning

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Old 05 May 2012   #1
Reduce Spinning


coming from Maya, I am a bit new to PF, so please apologize my slightly stupid questions. My problem is, in a scene where I rendered the particles as disks, those disks are rotating too heavily, whereas the overall turbulence is exactly the way I want it to be. Is there some kind of a best practice how I can reduce the per particle/ self rotation?

Thanks for any tips!
"I love deadlines. I like the whooshing sound they make as they fly by" - Douglas Adams -
Old 05 May 2012   #2
Turbulence should not effect spin/rotation it only effects speed/position so you should be able to either add spin operator with a low spin rate or a Rotation/Go To Rotation combo to slow stop the spin. Where is your original spin/rotation coming from?
poof ~>Vimeo<~
Old 05 May 2012   #3
Just from a Rotation node in order to make the particles distribute less uniformly.
"I love deadlines. I like the whooshing sound they make as they fly by" - Douglas Adams -
Old 05 May 2012   #4
As long as you are not updating your particle spin constanly from either a spin operator or from a file sequence or script then what I mentioned earlier should work for you. I attached a sample scene with a couple of examples. You can turn on each of the lead events on to see the results.
Attached Files
File Type: zip (21.5 KB, 7 views)
poof ~>Vimeo<~
Old 05 May 2012   #5
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