Hard surface modeling for animation

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  02 February 2013
Hard surface modeling for animation

Hey everyone, after searching this place for a while, I wasnt able to find any answers to my question so I decided to ask you.

I'm modeling a bow and arrow, I'm modeling the arrow, and arrow head right now, and my technique for modeling the hard surfaces/edges, and creases is to simply drag the edges closer to another.

Here is my question. Is the way I am supposed to be modeling these hard surfaces? Is this the way I'm supposed to be modeling hard surfaces, especially if i'm going to attempt to animate the object later?

Thank you ahead of time for your help
  03 March 2013
Yep, that's a pretty standard way to work for rendered animation.
  03 March 2013
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