Complex parts modeling without blueprint orthogrAphics

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2012
Complex parts modeling without blueprint orthogrAphics

One of the most frustrating things I encounter when modeling older vehicles and their parts is a lack of orthogonal blueprints for the auto body or engine parts, etc. for instance I'm into making the ad modes for the old g1 autobots from 70s and 80s. The problems I commonly have are low res pictures for most cars or some orthogonals not existing at all. And then there is the matter of building complex parts accurately (detailed engines,etc.). What do folks do when they run into these problems? I've been thinking about just trying to draw out the views as best as I can in sketchbook and then refine them in illustrator. Any thoughts?

  06 June 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:43 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.