CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 10-25-2011, 05:35 AM   #1
New Member
Max Benini
Bologna, Italy
Join Date: Oct 2009
Posts: 4
Hard edge on a Fausto de Martini model

Hi to all, my name is Massimiliano from Italy... Sorry for my english!

In these days I'm studying a spacemarine model made by Fausto de Martini and I try to replicate his work on the hard edge. Here it is a little reference:

My problem is: how he did the hard edge on the yellow dots? For the main contour I think that he use a bevel but for the yellow points I can't see any control edge loop and for sure he didn't use any hard edge weight tool (I think that he use a n-gon to create some support edge but if I try my surface is a mess, not neat and clean as in the reference image)...

Could you help me?
Old 10-25-2011, 05:36 AM   #2
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,479
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:38 AM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.