CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 12-13-2010, 06:01 PM   #1
Alucard1981
New Member
portfolio
Pierre Ethier
Draftman
Sherbrooke, Canada
 
Join Date: Mar 2009
Posts: 12
Cartoon

Hi im modeling a cartoon character that will look like Archies, Ben 10, style. I dont know where to star with head head and i do have refereces but there all not from the same model so i cant have a clear idea of what the character will look like... any advice, on modeling or even finding more references ?
 
Old 12-13-2010, 09:39 PM   #2
unhurdof1
Veteran
 
unhurdof1's Avatar
Spectreman
USA, United States Minor Outlying Islands
 
Join Date: Mar 2007
Posts: 34
Hi. If you don't have perfect orthographic reference images from a model sheet, perhaps you could try making a segmented character using simple primitive shapes first. That allow you to define the forms and silhouette up front and give you a base mesh which you could retopologize or revise as needed.

Last edited by unhurdof1 : 12-13-2010 at 09:45 PM.
 
Old 04-17-2011, 09:39 AM   #3
ngeowyunsin
New Member
portfolio
Yun Sin Elvis Ngeow
3D Animation
Academy Of Art University
Ipoh, Malaysia
 
Join Date: Sep 2009
Posts: 19
Talking The Impotance of Concept Art & Brainstorming

Here's the professional working pipeline that i want to share with you.

The best way to start a character modeling is :

( a ) Reference --- Try to do some research and collect more reference that you need for your character. ( Cartoon character look like Archies, Ben 10, style. )

( b ) Concept Art --- Brainstorming your idea with references and make a very simple concept art in photoshop. You can label and make setting on character name, types, breed, origin, height, weight and more.

( c ) Orthographic --- After you have your final concept, you can draw orthographic images of your character including front, side, back, up and down view. Once you done with these images, you are ready for the modeling section.

( d ) Modeling --- Try to import your images into Maya and block out some basic shape for your whole character. Don't go very details at the beginning , it was hard to go back once you get too much faces/line on your model.

( e ) Detail Modeling --- Once you have base mesh, you can choose which part you want to go for detailing. No, Worries !!! You still can brainstorm your idea when you are in modeling process.


Concept Art is the most important point in the working pipeline. You have to start your concept art before getting into others stages. It always be the first stuff that you need to do.

I hope my post can help you in your cartoons modeling project.
Wish you can create a wonderful character for yourself !!!
All the best !!!
 
Old 02-24-2012, 02:39 PM   #4
maya4egy
New Member
portfolio
maya4egy
Shebin El Kom, Egypt
 
Join Date: Dec 2011
Posts: 2
Thumbs up thank you :)

First: thanks a lot " ngeowyunsin " your advice is very good and it helped me a lot
Next: i want to ask a question in the modeling process , which modeling technique should i follow in modeling a cartoony character as the "incredibles"
i followed a lot of ways but not any one helped
i wish you help me with any thing
thank you very much
 
Old 02-27-2012, 08:46 AM   #5
musashidan
Bar Stool Enthusiast
 
musashidan's Avatar
portfolio
Daniel McGrath
Dublin, Ireland
 
Join Date: Mar 2005
Posts: 3,850
Have a browse through Glen Southern's blog. It's an absolute treasure trove of modeling-related goodness. Link

Don't worry if it's not software specific as modeling tools/techniques are common to every major app.
 
Old 02-27-2012, 08:46 AM   #6
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:33 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.