Iceberg Modelling approach

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Old 09 September 2010   #1
Iceberg Modelling approach

Hey guys, just wanted to see what your input would be with regards to the best modelling method to do an iceberg scene. It is going to be similar to the opening scene in Day After Tomorrow. I am going to be using 3DS Max but I do have access to Vue and Vray (for 3ds max) at work. Eventually I am going to be using Realflow for the fluid simulations.

With Realflow in mind I wasn't too sure about starting in Vue due to max not being able to handle that amount of poly's when the modelling is complete.

So I basically would like to know any decent approach to this within max to begin with

Thanks
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Old 09 September 2010   #2
I have a wireframe of a 3d iceberg i found ages ago. Hope it gives you an idea.

I'm not sure of the artist, i wish i knew.


it looks like it was subivided then a sculpt tool was used.
 
Old 09 September 2010   #3
Originally Posted by Dare-o: I have a wireframe of a 3d iceberg i found ages ago. Hope it gives you an idea.

I'm not sure of the artist, i wish i knew.


it looks like it was subivided then a sculpt tool was used.


Ahh interesting technique, I shall give it ago. Thanks for your help!
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Old 10 October 2010   #4
Right, I took the advice you gave and come up with this so far! Just messing with the displace settings at the moment but its getting there. Not liking the left side towards the lower half at the moment as the displace map is tricky to get where I want. But the model was done using simple splines and then connected them all up followed by a sub-divide and then began to just sculpt !

2k image here: http://www.adamtrowers.co.uk/wp-con.../iceberg_04.jpg

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Old 10 October 2010   #5
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