Approach to mangroves

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  08 August 2010
Approach to mangroves

From what I've researched, there isn't much out there on how to make this type of tree. The top part if sort of simple enough, almost bush-like, but the bottom is a network of intricately interweaved roots and I'm not sure how to tackle it. Any ideas on how to go about this? I'm good with either Max or Maya.

  08 August 2010
For the intricate root network, you might just draw out CV curves by hand and extrude a circle along the CV path. There are probably some vine generators out there that may produce a close approximation. Someone may have even made a paint effects brush out there for this.

I think I saw on RealFlow's website how in Lost they used a simulation to "grow" the underbrush and vines for a certain shot with particle emitters. A solution like this would produce the most natural results and would help with collision detection so the roots don't intersect as they grow.

Last edited by Teloni : 08 August 2010 at 12:18 PM.
  08 August 2010
This might help:
  08 August 2010
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