CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 04-03-2008, 08:03 AM   #46
Ammarkk
CG artist
 
Ammarkk's Avatar
portfolio
Ammar Kadhim Gatea
Ankara, Turkey
 
Join Date: Sep 2007
Posts: 404
Send a message via Yahoo to Ammarkk
Wow,This is good topic..ok I prefer mix between box modeling method and poly by poly method This will make my work more easily,I start using box modeling then to add the details and to adjust the edgeloop to match the muscles I use poly by poly method . this make my adjustment more fixable
 
Old 04-08-2008, 04:17 PM   #47
Kanga
KillaRoo
 
Kanga's Avatar
portfolio
Chris Kautz
Freelancer/Character artist.
Netherlands
 
Join Date: Feb 2004
Posts: 9,566
Send a message via ICQ to Kanga Send a message via MSN to Kanga
I like to start with a box mesh, mostly its none too pretty, but that has even quads. Then toss it into a sculpt app. There I will retopologise it and displace it in my animation app.



Cheerio Chris
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 12-05-2008, 09:27 PM   #48
sagishow
Veteran
portfolio
Arnab Roy
Sagiarts
Mumbai, India
 
Join Date: Jun 2007
Posts: 71
Very nice topic
I use all possible methods while modeling my characters(which I generally do as a character artist).
1.I start with a boxy mesh and roughly model the proportion in Maya
2.Export the model to Zbrush and add features to it to bring the basic feel of the character
3.Draw loops on the character in Zbrush(with polypaint)
4.Export the loop paint as a texture,and apply it on maya.
5. Generate loops using NEX in maya and get the mid poly model.
6.Unwrap and re export to Zbrush
7.Finalize the model with details in Zbrush.

I will be posting my workflow as a tutorial very soon.
__________________
MY DOMINANCE WAR III THREAD
 
Old 12-05-2008, 09:27 PM   #49
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:52 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.