anatomy tools skull modeling, 3D & 2D

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  05 May 2013
anatomy tools skull modeling, 3D & 2D


I'm not quite sure what category this would be under as I looked in the different forum areas and it could fall into several categories. So if this falls under anatomy my bad but I don't think entirely. I have the anatomy tools skeleton 5 piece torso set( The question, which I'm stupidly asking, is are the line divisions on the bust suppose to just represent proportions for reference or are they there to represent also the polygonal edges and where to insert edge loops for 3D modeling? I know the skull reference can be for both CG and 2D so I'm just trying to sort out this confusion.

With 3D there are so many different ways to model and how to start off I'm just wondering if this is specifically how they (anatomy tools) modeled their model? As in 3D you could model a head or skull starting off with a cube or a circle then "carve away" the rest then add edge loops and extrusions. They started with a circle that had one side sliced off then they sliced off the other side of it to form the "bare bones" of the skull.
  05 May 2013
Moving this to modelling for you.
Come, Join the Cult - Rigging from First Principles
  05 May 2013
They're just proportions. That's not even close to how you want to set up edgeloops when 3d modeling.

I think anatomy tools' models are all physically sculpted, not digitally, though I'm not at all certain.
  05 May 2013
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