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Old 12-21-2011, 11:52 PM   #1
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Melissa Starks
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Mouth Modeling - I need advice

I need advice. Sorry in advance, I realize I'm asking a broad question.

I'm about to model a character that needs to have very broad mouth shapes. Rigging it shouldn't be a problem, but it's my first time modeling something like this. She's a lot like Lilo Pelekai from Lilo & Stich. How would you go about modeling a mouth like this? Do I just model her with a LOT of detail around the mouth area? What should my default shape be? Any tips would be welcome.

Thanks a lot!

Example images of Lilo:
Small mouth - closed
Wide open smile
Wide closed smile
Old 12-22-2011, 03:21 PM   #2
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Patrick Boisvert
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Your base object does not need an awful lot of geometry, what it needs is proper edge flow. Since the mouth can produce a wide variety of shapes, you'll want to mimic the muscles underneath, and that shape is simply an O shape folded on itself. Keep it low poly and then throw on a subdivision modifier to have a smooth surface that deforms smoothly.

Step by step found here

Hope that helps.
Old 12-22-2011, 03:21 PM   #3
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