Sketchbook Thread of Tom De Vis

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  11 November 2010
Sketchbook Thread of Tom De Vis

Hi and welcome to my SB here at CG-Society.
I'm Tom De Vis, I love to draw, paint, model, texture and animate. I'm a student at DAE in Belgium.
This SB is made for the single purpose of posting all my work from now on and to show my progress over time.
I'm putting a lot of my time in the 3D part of the course and I felt I was neglecting the drawing side so I'm forcing myself to draw everyday even if it is only a little.

I hope you'll enjoy your stay


Yesterdays sketches

Todays sketches

A modelsheet I'm working on for school

(and this is a game we created in 6weeks with 4 people) :
  11 November 2010
small update.

  11 November 2010
  11 November 2010

popped his shoulders back in, it was a bit to much over the top.

Last edited by TomDeVis : 11 November 2010 at 12:28 AM.
  12 December 2010
some further progress:

and the larger picture:
  12 December 2010
some expression tests for a cartoon character

  12 December 2010
retouched a lot of places:

and the larger version can be found here:
  12 December 2010
latest update for today :

gonna do some hair studies this weekend.
  12 December 2010
a speedpaint of 2 hours:

Last edited by TomDeVis : 12 December 2010 at 06:13 PM.
  12 December 2010
a study on foldings:

and some hair studies:
  12 December 2010
head studie so I have a better knowledge when importing this into 3D

Last edited by TomDeVis : 12 December 2010 at 06:56 PM.
  12 December 2010
Nice stuff Tom! Looks like you're improving.

I really like the hatching on the fold study. Also, the "entertainer" head study is really cool! I really like the front view. On the side/profile view, I'd say that as far as anatomy goes, you could add more width to the skull, particularly in the area behind the ear. Granted, not everyone's skull anatomy is the same, but the side view here strikes me as having a shortened skull. Hopefully that makes sense. I'd do a paint-over, but I'm a bit busy at the moment so I'll just post a reference image:

Note in particular:

•How much area the skull has behind the ear in general
•Where the widest point of the skull is in this view
•Where the tallest point of the skull is, and how the skull remains tall continuing towards the crown of the head

Anyway, I really like your thread. I think your concepts, color, and values in general are really strong. If I were you, I'd spend a little time every day practicing lots quick sketches & gestures from anatomy books, and before long you'll be a force to be reckoned with! Keep it up dude!
My Sketchbook

My Blog
  12 December 2010
Jabruher : Thanks, I'm still trying to find some spare time to look at it and correct it, I feel dumb I missed that one. I'm currently making that model in Zbrush and I really need to paint it correctly before I try to sculpt it.


We had the task to create a urban Robin Hood of current time. But today it seemed that it was supposed to be a realistic character of which there are multiple (but not that many) around. So I'm going to restart on the thumbs. Here is what I had:

  12 December 2010
These are nice! I will offer up a couple of practical observations to the whole Archery thing as I used to hunt with a bow quite a bit..

1.) when designing the clothing keep it tight to the body especially in the arm and chest area as you do not want the bow string to become entangled in loose clothing.

2.) many archers will wear a guard on their off arm to keep the string from hitting the inside of their arm (yeah that can hurt).

3.) Most match grade bows are used with a "release" of some sort as having a consistent trigger-like release of the string really helps accuracy.

remember if your character is using a release there hand will be much further pulled back than if free handing it.

I look forward to seeing your progression on this project.
  12 December 2010
Thanks a lot MistFit, that is some awesome feedback ! I have written it down and hope I never forget!


Was finding it very irritating that I have so much trouble with anatomy so I figured that
I should start studying anatomy more in depth. And as my previous attempt of daily
sketching was forced to stop rather fast due enormous amounts of schoolwork I shall
now force myself in multiple weekly tasks to improve. If I can't force myself 1
day a week to study I shouldn't be doing this.

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