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Old 05-09-2009, 09:45 AM   #31
mister3d
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Quote:
Originally Posted by ganeshghale
the eye is looking great.

you picked up zbrush quite quick. good progress so far on the ecorche.


Thank you. I see something is not quite well with teeth, perhaps I will look on them tomorrow and see how to improve.
 
Old 05-09-2009, 11:34 AM   #32
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Ha really nice stuff Alexander!
The shape of the eye and teeth look nice. Dont forget about the folds,... see the crease above and below the eyelids. These are present even on young people. You can get that by pulling the mesh. Also the same where the teeth meet the gums.

Cheers
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Old 05-09-2009, 11:45 AM   #33
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Quote:
Originally Posted by Kanga
Ha really nice stuff Alexander!
The shape of the eye and teeth look nice. Dont forget about the folds,... see the crease above and below the eyelids. These are present even on young people. You can get that by pulling the mesh. Also the same where the teeth meet the gums.

Cheers


Thanks Kanga! I actually didn't plan to texture the skin, this eye is the base eye for future characters, so it's just for a correct shaping.
EDIT: oh, you're right... will pay to this attention, it's a mesh problem. Great point!
And the gums fold... now I see! I will add this, thanks!
I made characters before but sucked at making eyes and other stuff... so now I know what areas I needed to improve and important in the first place.
Thank you for support.

Last edited by mister3d : 05-09-2009 at 12:10 PM.
 
Old 05-29-2009, 05:31 PM   #34
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Started working on some characters. Any critics are welcome. Thank you.








 
Old 06-14-2009, 01:37 PM   #35
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Some minor update. I'm planning two more sessions\revisions for each of those characters before retopologizing them.



 
Old 06-15-2009, 05:51 PM   #36
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Decent work man. Like the final touch you have given on the models. Looks like a hand finished sculpture
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Old 06-16-2009, 03:24 AM   #37
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Quote:
Originally Posted by wickedsamara
Decent work man. Like the final touch you have given on the models. Looks like a hand finished sculpture


Thank you for the feedback Preethi! Yeah, they look like dolls for now because of procedural colors. Still need more work on folds (and faces and palms), as those are my first tries in zbrush, so I've been explained my mistakes. Hoping to make another ones with costumes this week.
 
Old 06-20-2009, 04:55 PM   #38
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Some update. One more character will block out tomorrow. This concludes the main form, the next stage is refining, and then final polishing.
I still don't like the professor face, looks like a chinese interrogator, and maybe will makie him fatter.





Last edited by mister3d : 06-20-2009 at 05:04 PM.
 
Old 06-22-2009, 10:59 PM   #39
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Old 06-23-2009, 03:17 PM   #40
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Home version clothing.
 
Old 06-24-2009, 12:43 PM   #41
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Looks great Alexander!
Keep it up

Cheerio
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Old 06-24-2009, 01:06 PM   #42
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Quote:
Originally Posted by Kanga
Looks great Alexander!
Keep it up

Cheerio


Thank you Kanga, finally somebody replied.
How is your progress? You haven't been updating lately, I guess you are busy, I keep an eye on your stuff, you make memorable characters, it's interesting to see anything new from you. Looking forward for your updates.
 
Old 06-24-2009, 01:34 PM   #43
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Hi Alexander, great work on these characters. Are they meant for a gam or something? Are you going to animate them?
A few remarks: the lower arm and the upper leg of the girl look a tad too long. And the folds in the clothes are a bit unnatural. The muscular blue guy turned out the best so far i think. keep going!
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Old 06-24-2009, 02:02 PM   #44
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Quote:
Originally Posted by batte812
Hi Alexander, great work on these characters. Are they meant for a gam or something? Are you going to animate them?
A few remarks: the lower arm and the upper leg of the girl look a tad too long. And the folds in the clothes are a bit unnatural. The muscular blue guy turned out the best so far i think. keep going!


Thank you for the feedback. I really like your constructive critics, not just some sugar-coated pills. Though those are useful for us too from time to time too.
The characters are for a short which I make with my friend for a long time. Yes, I will animate them after retopology. I had previous versions of characters, but they were much, much worse. That's why I decided to learn anatomy and zbrush. And I don't regret so far.
Just for fun, you can take a look what I had before

I will take a break and revise the characters with a fresh outlook, maybe will see more mistakes.
I wil recheck the proportions, I guess you are right.
I agree about the clothes, this part turned to be difficult to me. Is it about all the clothes of just a girl? I guess all... But be frank and blatant, this is important to me, as I want to make them well.
Thank you for taking your time and honesty.

Last edited by mister3d : 06-24-2009 at 02:16 PM.
 
Old 06-24-2009, 03:22 PM   #45
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Hi Alexander..

Here is a link that might be very useful to you, if you haven't seen it yet.
The classroom called INDUSTRY INSIDER..taught by Cesar Dacol Jr.
The last section in particular where he talks about displaying your concept and the element of the static T pose.

http://www.pixologic.com/zclassroom/homeroom/

Another thing that might be very useful to you is the book by Burne Hogarth called DYNAMIC WRINKLES AND DRAPERY...It's a GREAT book by a GREAT teacher ..and not very expensive ether..you can get it on the internet....It would really make your life alot easier at this point, and improve the flow ect. of the cloth, where you are dealing with clothed figures.

I don't want to crit your work, because i'm still in the process of learning Z Brush myself.
Anyway, thanks for the visit and suggestions in my SB thread.
Lookiking forward to seeing more of your works and progress in your SB thread.
Glenn
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Last edited by SpiritDreamer : 06-24-2009 at 03:29 PM.
 
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