CGTalk > General Techniques > Anatomy and Figurative Art > Personal Anatomy & Sketchbook Threads
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 07-21-2006, 03:08 PM   #31
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
Helen-Baq - I agree about the hair - I was really lazy when doing those + I couldn't really imagine modeling hair on the Durer... maybe I should think about it again

Rebeccak - thanks

daWinky - hehe you make me blush - I'm pretty sure I won't blow anyone away with my 2d, not in this lifetime LOL

razz - well in XSI it's a pretty simple camera setup - once you get the hang of it - haven't tried in any other software without side and front views ... I know they don't have such a cool rotoscope ... Oh I love XSI LOL
Thanks!

Ok here goes my revised Fragonard I did model the hair wee!

the first one is me getting carried away there



and then a proper shaded + wire version

__________________
www.mdadela.com



 
Old 07-21-2006, 04:14 PM   #32
Helen-Baq
Glorious rigamarole
 
Helen-Baq's Avatar
Victoria Thurman
Seattle, USA
 
Join Date: Jun 2006
Posts: 101
OMG!!! *dies* I'd been thinking how gorgeous your models were, how they look like sculptures, and how I'd love to see at least one textured like a sculpture and then - you did it!!! Oh wow, that is fantastic! I just looooove that oxydized copper texture! Would you mind terribly sharing how you made that?

I think your 2D work is great, btw.
 
Old 07-21-2006, 04:20 PM   #33
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
Thanks!

well it's actually not textured at all I did unwrap it and I was planning to make it look like the painting but then thought I'd rather not

well that effect was made in Photoshop alone. All I did was overlay the painting on top of my model several times first to get the colours and shading roughly in place [usually on darken and multiply] and then I overlaid the shaded version back on top of that with the blending modes on difference and some other ones ... I never remember which, I just experiment Then it was only a matter of some colour adjustements [I gave it too much yellow now I look at it ] and voila!

I'm glad you like it and hope that answered your question
__________________
www.mdadela.com



 
Old 07-21-2006, 09:58 PM   #34
Womball
Good Show!
 
Womball's Avatar
portfolio
Nathan Stromwasser
Bum
Speedsculpt r us
Wilmington, USA
 
Join Date: Sep 2005
Posts: 2,750
Send a message via AIM to Womball Send a message via MSN to Womball Send a message via Yahoo to Womball
Awesome work! The drawings are really well done and the 3d is very topnotch. You went to VFS? My only crit is the hair is to faceted and doesn't flow like hair quite yet. Its also to thick and not enough variation. But otherwise really lovely work! I'm going to be learning XSI soon.
 
Old 07-21-2006, 10:04 PM   #35
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
shhh....!!! Not another word about hair LOL You're right ofcourse and I'm lazy LOL I just lack the patience to make it more hair-like *g*
Thanks

and good luck learning xsi - it's very easy and so user friendly
__________________
www.mdadela.com



 
Old 07-22-2006, 08:32 AM   #36
krispee
Know-it-All
portfolio
chris blight
United Kingdom
 
Join Date: Jan 2004
Posts: 448
Send a message via Yahoo to krispee
some incredible 3d heads here, Intervain, been following your work on the 50 head study thread and they are some of the best i`ve seen......but i like your 2d stuff as well and you are coming along very well there......

keep up the fab work

kris

PS - i`ve used max before so i know a little bit about the 3d side of things.....and you`re so fast!
 
Old 07-22-2006, 02:19 PM   #37
BNN
Learning Artist
 
BNN's Avatar
Yee Long
Animation Student
Singapore
 
Join Date: Jan 2006
Posts: 174
Wow what can I say?

Totally impressed by the last head!

Gogogo!
__________________


Anatomy Thread of BNN
 
Old 07-22-2006, 04:47 PM   #38
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
krispee - thanks a ton! I'm fast but only in xsi LOL

BNN - thank you very much
__________________
www.mdadela.com



 
Old 07-22-2006, 06:09 PM   #39
krispee
Know-it-All
portfolio
chris blight
United Kingdom
 
Join Date: Jan 2004
Posts: 448
Send a message via Yahoo to krispee
XSI? i confess never dabbled in that app at all, know nothing about it, i guess you get comfortable using one program and your speed comes then.....i haven`t even used max that much so i`m like a tortoise on it lol

kris
 
Old 07-23-2006, 10:10 AM   #40
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
that's exactly it - practice makes perfect well I've been modling in max for like an hour the other day - first ever - and I have to say I'm getting faster at it already... the thing that really annoys me about max and maya is that you can only move things in x, y and z while in xsi you can move it around in all directions which make stuff so much quicker [saves time to select and reselect]... but yeah, the more you work with the app the faster you'll get
__________________
www.mdadela.com



 
Old 07-23-2006, 10:19 AM   #41
razz
I draw stuff
 
razz's Avatar
portfolio
Tautvydas Kazlauskas
Berlin, Germany
 
Join Date: Nov 2004
Posts: 1,629
Yes, I've heard some good things about XSI, people seem to like it. But nobody could say anything for me to leave MaYa! I'm sticking with it! Anyway, you're doing great work here with XSI and keep doing it! I'll be watching
__________________
My anatomy thread
Blog
Tumblr
 
Old 07-23-2006, 08:33 PM   #42
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
oh as far as modeling's concerned I'm certain Maya is the worse of the 3
LOL I think it's just personal preference and also habit...

Thanks!
__________________
www.mdadela.com



 
Old 07-25-2006, 02:26 PM   #43
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
I've never done anatomy drawings as such though I almost ended up studying medicine at one time LOL ... always thought it would be boring to draw bones and muscles but I decided to give it a go.. surprisigly it's quite a lot of fun and quite hard too...





started working on a new 3d head yesterday too - but I don't think I'll finish it before tomorrow - new approach you see
__________________
www.mdadela.com




Last edited by Intervain : 07-25-2006 at 07:45 PM.
 
Old 07-25-2006, 04:24 PM   #44
Intervain
....
 
Intervain's Avatar
CGSociety Member
portfolio
Magdalena Dadela
Senior Character Artist
Ubisoft Toronto
Toronto, Canada
 
Join Date: Mar 2005
Posts: 4,560
one more attempt at a 2d head - really quick just basically laid down the shapes... thanks razz for the tip for not using black - I thought it would be impssible to do but it worked

__________________
www.mdadela.com



 
Old 07-25-2006, 05:21 PM   #45
demented
a brick in the wall
 
demented's Avatar
portfolio
Delete Thisaccount
The Open Window
Pretoria, South Africa
 
Join Date: May 2006
Posts: 296
~rainbow canvas~

Hey Intervain

Thanx for the kind words in my sb,

Really like that hand of yours - very expressive and informative at the same time. This last face is awesome too, but be careful for black - it has a tendency to destroy form. Rather replace the blacks that are on the light side of the figure with something lighter. remember that nothing on the light side is ever as dark as anything on the dark side! This will add dimension and depth to these.

Really like how you've used the colours - it's often fun and useful to see howmany colours you can cram into one pic - play around!

ciao!

- d.
__________________
sorry if you expected something clever here, I'm working on it.

ca.org sketchbook thread
cgs sketchbook

 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:26 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.