Anatomy Thread of Scooter - 3D

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2006   #31
Good start Scooter. The ear can be a real pain! Try this if you're running into a wall:
http://www.secondreality.ch/tutoria...g/head/ear.html
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 01 January 2006   #32
Originally Posted by erilaz: Good start Scooter. The ear can be a real pain! Try this if you're running into a wall:
http://www.secondreality.ch/tutoria...g/head/ear.html


Thanks man ! A good start for me. I think I can use that.
 
Old 01 January 2006   #33
Hey - don't be so hard on yourself - that's not a bad start

I think maybe some volume in the earlobes could do good - other than that, nothing.

Keep up the great work now!
__________________
B-Movie

WIP: Anatomy

Demoreel




 
Old 01 January 2006   #34
well... that also depend of the hairs... if ears will are not very visible... that can be sufficient like that... also depend if you have much time to do her for your animation... she will only view under the boat, always a bit far... or do you planed some close-up ?
 
Old 01 January 2006   #35
Thanks Gunilla, you're very sweet

No Lemog, no close up, I am not pretencious enough to do that (does your lady get sea sick?)
 
Old 01 January 2006   #36
Originally Posted by Lemog: well... that also depend of the hairs... if ears will are not very visible... that can be sufficient like that... also depend if you have much time to do her for your animation... she will only view under the boat, always a bit far... or do you planed some close-up ?


Let see like this? ... no ?

 
Old 01 January 2006   #37
Why a carpet ?
 
Old 01 January 2006   #38
lovely fur your lady have...
__________________
just me... and my GP...
Sometimes life is at its cruelest just before it is its most kindest
 
Old 01 January 2006   #39
Talking

scootermaya,

I'm sorry as I didn't have the chance yesterday to do a paintover...perhaps I can do one later today? I'm thinking...less hair?

Cheers,

~Rebeccak
__________________

Korpus School of Art + Gallery
Website:
www.korpus-la.com
Facebook Page | Blog
korpus.info@gmail.com
Downtown Los Angeles






 
Old 01 January 2006   #40
Originally Posted by Rebeccak: I'm thinking...less hair?

I understand you very well... maybe afraid by the paintover ? hahaha...
 
Old 01 January 2006   #41
Dang !
And she's a mommy ?
Where did she find the dad ?
__________________
Dominance War V
Secret Agent
Anatomy Thread

"One today is worth two tomorrows"
-Benjamin Franklin-
 
Old 01 January 2006   #42
Talking

scootermaya,

Sorry it's taken me so long to get back to the paintover but here it is at last ~ I hope it helps:



Cheers,

~Rebeccak
__________________

Korpus School of Art + Gallery
Website:
www.korpus-la.com
Facebook Page | Blog
korpus.info@gmail.com
Downtown Los Angeles






 
Old 01 January 2006   #43
Talking

Scootermaya,

I know this progression is 2D but I hope it is helpful to show the steps I did in the paintover:



I used the following Reference from the Web:


ear
http://www.vitalmedbodrum.com/english/acupuncture/chinese%20ear%20model%2022cm.jpg


Cheers,

~Rebeccak
__________________

Korpus School of Art + Gallery
Website:
www.korpus-la.com
Facebook Page | Blog
korpus.info@gmail.com
Downtown Los Angeles







Last edited by Rebeccak : 01 January 2006 at 03:44 AM.
 
Old 01 January 2006   #44
That will be a great help for sure... really good Beckie... my thoughts... in 3d, one thing can disturb our perception between 2d as orthographics views and 3d in perspective... and this effect was increased while the focale lenght... of course, it's often difficult to have a coherent result between the both vizualisations... often disturbing, because a face was never modelled in perspective...

...nice gray head anyway
 
Old 01 January 2006   #45
Talking

Thanks, Lolo.

Very true, no one models a head or body in perspective but I'll paintover whatever render is given me. And, of course, you have to rotate your model in perspective to see it's flaws...but in any case, I think the main point was to show that the facial proportions need to be tweaked ~ the eyes are a bit small, the lips and nose a bit large and lacking planes, the ear needs to be thicker, etc. Also, that more mass needs to be added to the top of the head. These are all universal things to heads ~ and proportions are probably the toughest aspect of the figure to tackle.

Hope this is useful, scootermaya! I think my main suggestion would be to really study reference for individual features of the face ~ photos of eyes, lips, nose, and chin, in detailed, close~up pictures ~ and also to study orthographic views of faces as Reference as well / using image planes for direct modeling reference.

Scootermaya, I don't know if you're aware, but we have several useful 3D Threads here which you might enjoy:

http://forums.cgsociety.org/showpos...679&postcount=6

Cheers,

~Rebeccak
__________________

Korpus School of Art + Gallery
Website:
www.korpus-la.com
Facebook Page | Blog
korpus.info@gmail.com
Downtown Los Angeles







Last edited by Rebeccak : 01 January 2006 at 05:03 AM.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:15 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.