Anatomy Thread of justjake

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Old 09 September 2012   #1
Anatomy Thread of justjake

EDIT: It's getting harder and harder for me to upload all of my art here now, for numerous reasons.

I upload on two other pro-art forums besides here, all at the same time and generally with the same content. Each site has itís own quirks with uploading, but they are all blown away by Instagram. On Instagram, every night I can just snap my drawings for the day, make a collage, paste in the hashtags, post and itís done, all on my phone and it takes two minutes. I canít do that every night for three different forums.
I upload my artwork for feedback and accountability. Here, and on the other forums too, feedback is naturally 100 times better than Instagram. However, now that I have my accountability (that I am studying almost every day) on Instagram, I donít feel like I need to come here and prove that I am drawing day in, day out.
I like my thread on this forum. I like how it is just a great big WALL of life drawing. I want it to continue, but the bridge between my sketchbooks and these forums is getting harder to cross with every upload.

END EDIT


Hi there. I call myself a "digital artist in training". My goal is to be able to draw and paint any character I can imagine in 2D, and in 3D to be able to model and render anything I can imagine. I have gone on a sabbatical to learn traditional art, properly. Please be harsh in your critique.






Last edited by justjake : 11 November 2016 at 07:20 PM.
 
Old 09 September 2012   #2
I think I like pencil and paper more than digital at the moment.



 
Old 01 January 2013   #3






Trying to get back into the roll of things now.

Still haven't nailed hair that well and sometimes I just don't bother with hair or ears...yet. I'm liking where it's going (still miles to go of course).
I wasted a lot of time on the second to last one (dragged it on over 3 days) but the last one took one and a half hours. I hope to get to doing about 3 per day, depending on my schedule.

Please leave comments, tell me where I'm going right/wrong.
 
Old 01 January 2013   #4


Was too lazy on this one, his left eye is a bit flat. Not saying this as an excuse but the source image wasn't fantastic either. Seeing as I am working in grey scale I think I might find it easier when I draw statues.
 
Old 02 February 2013   #5






Nice to try using colour, liked the skin texture I got even if it did look a little wet. Didn't realise I was pulling a duck face untill I had nearly finished :|



Again I enjoyed using colour on this piece, and the subject matter. Didn't focus on the texture here either.
 
Old 02 February 2013   #6

Digital
 
Old 02 February 2013   #7
great improvement!
__________________
My Sketchbook Thread
 
Old 03 March 2013   #8
 
Old 03 March 2013   #9


Sketch. Tried drawing a mirror image of an earlier piece. Not fun, but challenging.
 
Old 03 March 2013   #10


Sloppier than it could have been. No eyebrows or ear, hell I even traced the line art. On the plus, I think I'm getting better at doing lips.
 
Old 04 April 2013   #11

Digital colour study of rear of hand. I wanted a picture of the hand where the tendons over the knuckles were clear and of an older persons hand. Images weren't easy to obtain.

This looks all right,the colour looks ok but not as it was in the source image. Tendons and wrinkles were hard to reproduce.
 
Old 04 April 2013   #12

Digital, black and white. Numerous thing's I got wrong, the eyes are off shape and position and the nose is too flat. I also have this thing where the mouth and chin don't quite ever both look right in relation to each other.

Other than that I am relatively pleased with it. Added freckles to the face because it worked well in a previous piece and wanted to use it again, despite not being in the source.
 
Old 05 May 2013   #13
A whole month? Gee...

So I turned to doing 3D work for a while, followed some tutorials, revived some older projects and started one project I have been eager to start for a while.

First off I did a small jaffa cake project a while ago and got these results:



Could be better, but this was pre-rendered and I wanted to throw it into marmoset and re-jig the textures using Knald.







Not so happy with the biscuit texture (what spec would it have?) and I think the edge of the chocolate could be more bubley and wavey.

Second project. I got an irresistible urge to make a hand rig, without looking at too much research I kind of went off in my own direction. I'll have to do more research next time on how to model a hand.





Step one:



Step two:



Knitted together:





Here is where I realised I'd have to spend too long dragging vert's around for it to be worth it. I will make an awesome hand rig another day!

Most certainly back to photoshop for my next upload.
 
Old 05 May 2013   #14


Took a couple of hours. Really like some parts, some parts I skimped on and others, like the forearm I just couldn't get right.
 
Old 06 June 2013   #15
Hey justjake,
Just checked out your thread. Been going through it and what I noticed is mistakes during the layout/block-out stage. I think it would be best to practice doing blind contour drawings to get a proficient experience level at hand and eye coordination. Then maybe try doing gesture drawing next after doing at least 10-15 blind contour drawings, and at least once or twice a day. Then doing repetition to both exercises switching between the two, finding a warm-up practice routine that suits you at this beginning stage.
 
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