You know Robert it might be cool to have a contest for best IP and then CGtalk put support behind it. You know the Blender groups, Animation master groups and various other groups have created some shorts. Why not get the community behind a certain project to be determined by the forum. That would be kind of cool. Folks can contribute a model, animation and other. I wonder how quickly a movie could be made then? Just a thought.
The problem with a collaborative IP is, who owns what? For all the crap that Lucas gets, he does protect his IP, although usually to its detriment. I find however that the CGTalk challenges really push me to actually MAKE something. Its a defined theme, in a defined timeline-which is something that I find as an artist I need. Even with my personal works I have set deadlines that I have to meet.
I really like Lunatiques idea to have the CGSociety provide a voice for IP development. I would love to have a Ballistic book called 'UNIVERSES' or something, where a page or 2 is devoted to the universe an artist has created. Just to get the names out there would be incredible.
Now onto the discussion about the adventure genre! And something I sincerely hope you are incorrect about!
I see the Adventure Game as still alive and kicking! It just so happens that its quite a bit smaller than it used to be. I really do think, with the iPAD becoming a force to be reckoned with in the gaming market, AG's will relaly pick up.
The developers tend to be the die hards tho. It really is the one genre that almost exclusively focuses on story-something that easily get glossed over in other genre's-or if not glossed over, gets pushed to the side.
STASIS is a pure adventure game. It uses a SCAN, MOVE, USE interface, and is HEAVILY focused on story. The protagonist isnt an avatar for the player, but rather a living, breathing character-with past demons, fears, loves, hates. I couldnt tell you what Isaac Clarkes phobias are from playing DeadSpace, but once the player is finished STASIS, you will know Marachecks. fears, regrets, hopes...
Its a genre that really lets you connect with a virtual character-something that other gaming genres lack.
Those are beautiful shots there! Whats the story about?
You dont control a drone, but you do remotely access a surgical robot if that counts? ;D
Ill do a nice writeup for the blog on all of the technologies behind the game, but here is a quick rundown.
Engine, Visionaire (the link is on the first page of this thread)
Post work, Paintshop Pro
Music, FL Studio.
Everything I've learned about the scripting and stuff Ive taught myself since December-and if I can learn it anyone can!