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Old 06-21-2006, 06:11 PM   #16
csmallfield
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Quote:
Originally Posted by Jedi-Juice
Great info -dc-...I just wish I had this information before deciding to go with college. Oh well.



Totally agree, in fact I'm practicing this right now. Took an UNPAID internship at a great studio. I'm totally stoked to be part of the team working on a studio short. FORGET ABOUT WORRYING ABOUT "HOW MUCH WILL I BE MAKING?". THE EXPERIENCE IS SO MUCH MORE VALUABLE!


As long as you don't starve.
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Old 06-21-2006, 06:20 PM   #17
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First of all, truly an excellent article -dc- . It should gain instant stickification.

Quote:
Originally Posted by Jedi-Juice
Totally agree, in fact I'm practicing this right now. Took an UNPAID internship at a great studio. I'm totally stoked to be part of the team working on a studio short. FORGET ABOUT WORRYING ABOUT "HOW MUCH WILL I BE MAKING?". THE EXPERIENCE IS SO MUCH MORE VALUABLE!


I have to say this is great for you Jedi-Juice. I do have a big concern about the -unpaid- part of it.

It is a great way of this industry to undercut itself. I don't see why this industry, if it takes itself seriously, would ever go for unpaid labour. I don't care if they pay a dollar (well actually I do) But I think people should be paid according to worth, and any labour is at least worth something...even it is a traineeship. Unpaid labour is a big step.

Again, Jedi-Juice, it's not directed at you, it must be an inspirational place where you can learn a lot, I just think the practice to not pay at all is Not Good.

I wonder about how other people, especially industry professionals, feel about this. Maybe you -dc- can shed your light on this?
 
Old 06-21-2006, 07:03 PM   #18
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Thread Stuck, great advice!

Cheers,

~Rebeccak
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Last edited by Rebeccak : 06-21-2006 at 07:05 PM.
 
Old 06-21-2006, 09:22 PM   #19
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Wow, glad to see so many responses, and it's a sticky! I will edit the post tonight to make the questions bold, and I'll add a few more answers. If anyone has any specific questions that I haven't already answered, post them and I'll include them when I update it tonight.
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Old 06-21-2006, 11:08 PM   #20
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Thanks for putting this together for us -dc-. Good, solid information, some new som old but still nice to have this resource to read when I'm having those days of self-doubt about my education and such.
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Old 06-22-2006, 12:14 AM   #21
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wow, thanks for the post. this was very informative.
 
Old 06-22-2006, 01:11 AM   #22
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Quote:
Originally Posted by paintbox
First of all, truly an excellent article -dc- . It should gain instant stickification.



I have to say this is great for you Jedi-Juice. I do have a big concern about the -unpaid- part of it.

It is a great way of this industry to undercut itself. I don't see why this industry, if it takes itself seriously, would ever go for unpaid labour. I don't care if they pay a dollar (well actually I do) But I think people should be paid according to worth, and any labour is at least worth something...even it is a traineeship. Unpaid labour is a big step.

Again, Jedi-Juice, it's not directed at you, it must be an inspirational place where you can learn a lot, I just think the practice to not pay at all is Not Good.

I wonder about how other people, especially industry professionals, feel about this. Maybe you -dc- can shed your light on this?


Yes, I do agree with you for the most part. I guess it depends on the situation. Under my circumstances, I'm in the process of building my reel anyway...so working for nothing other than having pieces to add to my reel only benefits me.

Now, if the circumstances were different...say I already had a reel that I was happy with and ready to go, so to speak, then I'd definitely wouldn't even consider an unpaid internship and hold off and see if my reel would be good enough to land me that first job.
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Old 06-22-2006, 02:07 AM   #23
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Thank you

I am a 3D artist fortunate to have the opportunity of waking up each and every morning loving going to work.



I appreciate the time you have placed forth in writing this FAQ doc. I will definitely pass it around. I myself went through what you have described and more...I now teach at the Academy of Art University and as a student there I learned early on about the value of knowing the proverbial "One will get, what one puts in" let me tell you. It was not easy. All the effort, the sleepless nights, the no food in the fridge, the going home at 3:00am after a 20 hour day at the lab etc...



I am now starting to enjoy the fruits of my labor. It was all worth it and I would do it again in a heat beat. My only hope is to be able to walk that same path inspiring a new generation of CG artists, leaving with them the concepts of perseverance, good attitude, and high energy. Just like you and many others have done in the past. Ed Kemper, Eric Spimfy, Jessi Lanou…



Cheers!



MayanArtist

 
Old 06-22-2006, 07:07 AM   #24
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Alright, I just updated the main post to include a few more questions including software and internship questions. If anyone has anymore, post them here and I'll add them. Also went through and formatted the original post a little bit to make it easier to read.

Cheers!
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Old 06-22-2006, 11:15 AM   #25
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That was a very interesting read,it cleared up so many things for me,thanks!I have a question:
Since you're a prof,could I send my work to you so you can crit it (mainly 3d animation)?
 
Old 06-25-2006, 05:13 AM   #26
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fantastic stuff dc.. really appreciate this
 
Old 06-25-2006, 01:13 PM   #27
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Very well summed up in the last paragraph of the FAQ. Whilst at Hensons Digital, that's exactly what I'd be looking for. The only thing that I'd add is that, if you don't get the job, remember, it may be nothing to do with your talent or experience but that your personality may not quite fit in to the team that's been put together. That may sound odd, but it is a factor and it's one you can't do much about. Good luck to all.
 
Old 06-25-2006, 05:35 PM   #28
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Thanks for such a great post -dc-!

I have one additional question though - I understand the type of work that should be on a demo reel for modelling, animation or rigging but what about for FX jobs?

Also, if I wanted to create a reel to show my rigging skills but don't have fantastic modelling skills then is there anywhere that I can get models? or should I still do the modelling myself? (even if it doesn't portray my best work?)

My degree was Computer Science so I don't know many people who would be able to help me out with the modelling aspect.

Advice from anyone would be hugely appreciated!

Thanks again

Holly
 
Old 06-25-2006, 10:23 PM   #29
Chris Bacon
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Hey, a quick question, Ive just graduated. I have a short film...now my situation is this I obiously want to get out there, but like many student I've finnished university with VERY little cash..now do you think its a good Idea to sent my film cv and coverletter out there, if I get an interview...then cool I can get the cash to get to it..however my problem is I wont be able to move closer to the job...Hense my reluctance to send it, right now Im interected in 2 things

1 Geting my name out there

2 Geting the experiance

.....I cant be the only graduate in this situation there must have been people who finnished Uni/Collage with no money left and managed to get out there,

PS. Some GREAT information there, and for someone like me, its all gold..cheers

Cheers

Chris

Last edited by Chris Bacon : 06-25-2006 at 10:28 PM.
 
Old 06-26-2006, 06:02 PM   #30
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Awesome post - absolutely, I think we need a stickie..
 
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