future of rendering - GPU rendering vs ARM CPU

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  06 June 2018
Originally Posted by masterofacid: I agree. It think it is very hard to do a more cost efficient ray-tracing hardware than the current GPUs. Of course if Nvidia, AMD and INtel poured billions in to R&D they could perhaps come up with a highly specialized ray tracing chip [ ... ]

In facts, I think it's more about software than hardware. Specialized chips needs specialized (support from) compilers and also specialized people that write specialized code. DirectX RT APIs or upcoming Vulkan stuff have a unified approach and your code can run on any supported gfx card that means also there's already a big community effort to get into common practices to implement stuff you'd be alone with on custom chips. This is cost efficent too.
 
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