From a complete maya noob needing some you excellent expertise...

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  12 December 2017
From a complete maya noob needing some you excellent expertise...

Hello my dears,

I work for a TV production company, where my role is primarily editorial based, however, I've been asked to convert some maya models into dummy models that must be limited to no more than 69000 polygons (for storyboard software). Can anybody offer me any advice? We usually have free lance modelers in, however, as this is pre-production we're trying to do avoid bringing anybody in,

These are pretty large maya models, so my attempts at simplifying the models by removing less relevant elements, & reducing polygons et al have proved somewhat feckless. Do any of you fantastic people have any suggestions?

Many thanks,
  12 December 2017
Just pay someone to do it.
I like to learn.
  12 December 2017
You can try converting everything to bounding box via Modify->Convert->Geometry to Bounding Box. If the general shape is still decipherable maybe that's all you need for storyboarding?
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