Is the future of Rendering Game Engines?Using Unreal/Unity as a primary DCC Tool

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  11 November 2017
You don't even need UE, Unity or CryEngine to do realtime rendering in 3D software.

All those game engines do is apply GPU material shaders, GPU pixel shaders and GPU lighting tricks to a regular 3D scene.

It is no great mystery how this is achieved technically - there are books on it, papers, patents you can read. There are tons of blogs and websites where the relevant techniques are discussed.

All Autodesk, Maxon, SideFX and so forth need to do is hire a few GPU shader programmers away from game development companies.

Then you can have a very nice game-engine style realtime 3D viewport in Maya, Max, C4D, LW and so on.

Blender Eevee has started doing this. C4D in R19 has partially implemented a few OpenGL shading tricks but didn't go far enough with it yet.

My guess is that 2 - 3 years from now, every major 3D DCC soft will be capable of Game Engine style realtime rendering.
  11 November 2017
Hey skeebertus - thanks for all your help, man!
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