Is the future of Rendering Game Engines?Using Unreal/Unity as a primary DCC Tool

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2017
You don't even need UE, Unity or CryEngine to do realtime rendering in 3D software.

All those game engines do is apply GPU material shaders, GPU pixel shaders and GPU lighting tricks to a regular 3D scene.

It is no great mystery how this is achieved technically - there are books on it, papers, patents you can read. There are tons of blogs and websites where the relevant techniques are discussed.

All Autodesk, Maxon, SideFX and so forth need to do is hire a few GPU shader programmers away from game development companies.

Then you can have a very nice game-engine style realtime 3D viewport in Maya, Max, C4D, LW and so on.

Blender Eevee has started doing this. C4D in R19 has partially implemented a few OpenGL shading tricks but didn't go far enough with it yet.

My guess is that 2 - 3 years from now, every major 3D DCC soft will be capable of Game Engine style realtime rendering.
  11 November 2017
Hey skeebertus - thanks for all your help, man!
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:58 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.