CGTalk > Main > General Discussion
Login register
reply share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 03-05-2014, 02:36 PM   #16
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

I thought that that shot was a warped reflection of him?
 
Old 03-05-2014, 02:39 PM   #17
shrunkendesigner
Frequenter
 
shrunkendesigner's Avatar
portfolio
Lloyd Harvey
Freelance Concept Artist
Billericay, United Kingdom
 
Join Date: Mar 2008
Posts: 266
Looks really good. I wonder now what the in game play will be like. I think I need to hurry up and play the other Arkham games before I even think about this one.
__________________

Lloyd Harvey
Twitter Me
www.lloydharvey.co.uk
www.oniworld.co.uk
 
Old 03-05-2014, 04:29 PM   #18
WyattHarris
Daddy x 4
 
WyattHarris's Avatar
CGSociety Member
portfolio
Wyatt Harris
WyattHarris.com
Baton Rouge, USA
 
Join Date: Aug 2004
Posts: 5,739
Quote:
Originally Posted by Kanga
Oooooh, Ivy looks kickass

It's Harley. They changed her face from previous games but the costume is the same.

Finally get to use the Batmobile in game and not just have it sit there as a prop. I'm guessing the game world is going to be much much bigger then to accommodate it. They really added a lot in Arkham Origins. I'm really excited to see what they add to this new one.
__________________
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
 
Old 03-05-2014, 06:22 PM   #19
RockinAkin
DivideByZero
 
RockinAkin's Avatar
portfolio
Akin Bilgic
Modeler / Generalist TD
USA
 
Join Date: Mar 2002
Posts: 2,644

Quote:
Originally Posted by CGIPadawan
Probably Blur or Digic...

Blur did it.
__________________

AKIN BILGIC
Modeler / Generalist TD
CGGallery.com
 
Old 03-05-2014, 08:09 PM   #20
redbellpeppers
Lord of the posts
portfolio
Chris
Standing, USA
 
Join Date: Oct 2008
Posts: 721
Bad ass Batmobile.
Wanna see it transform
 
Old 03-05-2014, 11:06 PM   #21
Laa-Yosh
Edge looper
 
Laa-Yosh's Avatar
Tamas Varga
Lead character modeler
Digic Pictures
Hungary
 
Join Date: Dec 2001
Posts: 2,243
Quote:
Originally Posted by oktawu
PS. The lighting feels very "Digic" to me...


This is of course Blur's work, however I wonder why the lighting feels like our stuff. We've not really even done such a setting - night time in a city - except maybe the last few shots of Watch Dogs...

Very very nice work by Blur though, congratulations!
__________________
Tamas Varga
 
Old 03-05-2014, 11:28 PM   #22
CGIPadawan
Part-Time Blenderite
 
CGIPadawan's Avatar
Giancarlo Ng
Quezon City, Philippines
 
Join Date: Nov 2006
Posts: 6,853
Send a message via Yahoo to CGIPadawan
Quote:
Originally Posted by Laa-Yosh
This is of course Blur's work, however I wonder why the lighting feels like our stuff. We've not really even done such a setting - night time in a city - except maybe the last few shots of Watch Dogs...

Very very nice work by Blur though, congratulations!


Don't dwell on that too much. It's just "Fan Feelings"..... It happens. Like how people read a comic book that's new and says "hmmm... feels like Marvel" or they think something is "very DC".

There was a time, around 2006 that I felt I could tell Digic from Blur's work because the art styles were usually a bit different (circa: "Warhammer: Mark of Chaos" trailer). I thought Digic was the only one that could do something at "that level".

But I think the last few years, it's been nearly impossible to tell the top CG trailer houses apart.

Wondering if maybe Digic and Blur are pirating each others' people.
__________________
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
REVERSION
 
Old 03-05-2014, 11:35 PM   #23
CGIPadawan
Part-Time Blenderite
 
CGIPadawan's Avatar
Giancarlo Ng
Quezon City, Philippines
 
Join Date: Nov 2006
Posts: 6,853
Send a message via Yahoo to CGIPadawan
Also, I might be wrong, but Bruce Wayne's head (which looks a bit odd in places) could be a live action actor with head composited?

Just like in the Dead Space 3 teaser?


And maybe... that's why his head looks weird some of the time?
__________________
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
REVERSION

Last edited by CGIPadawan : 03-05-2014 at 11:43 PM.
 
Old 03-06-2014, 12:05 AM   #24
balistic
wacom jock
 
balistic's Avatar
portfolio
Brian Prince
Sr. 3D Artist
IGT
Reno, USA
 
Join Date: Dec 2001
Posts: 1,257

I worked at Blur for a few years and I'm a little ashamed to admit that I still don't do better than 50/50 at telling Blur's stuff from Digic's (assuming I don't cheat and look at my Facebook feed first).

Often the things that people perceive as the "house style" or trademarks of a particular studio are really just reflections of the tastes of their bigger clients (e.g. Assasin's Creed for Digic, or the Marvel and DC universe properties for Blur). Plus each animation or lighting lead has their own preference for how things should look. There are just too many variables that affect the look of a cinematic, right down to price and deadline.
__________________
Brian "balistic" Prince
"tessellaters gonna tessellate"
digital art / hi-tech soul music
 
Old 03-06-2014, 12:13 AM   #25
LuckyBug
Building worlds
 
LuckyBug's Avatar
portfolio
Star Lord
DMP Environment Artist
MPC London
London, United%2BKingdom
 
Join Date: Dec 2007
Posts: 872
I thought that it is common knowledge that you should scale down head if you watch human from lower angle. Lots of Renaissance sculptures that are supposed to be seen from lower angle have smaller heads and overall proportion is altered to match proper viewing angle. Same goes for paintings. This way it looks like nobody have a clue. Overall it doesn't feel Digic because Digic has more cinematic look.
__________________
www.inbitwin.com
 
Old 03-06-2014, 12:17 AM   #26
CGIPadawan
Part-Time Blenderite
 
CGIPadawan's Avatar
Giancarlo Ng
Quezon City, Philippines
 
Join Date: Nov 2006
Posts: 6,853
Send a message via Yahoo to CGIPadawan
Quote:
Originally Posted by balistic
I worked at Blur for a few years and I'm a little ashamed to admit that I still don't do better than 50/50 at telling Blur's stuff from Digic's (assuming I don't cheat and look at my Facebook feed first).

Often the things that people perceive as the "house style" or trademarks of a particular studio are really just reflections of the tastes of their bigger clients (e.g. Assasin's Creed for Digic, or the Marvel and DC universe properties for Blur). Plus each animation or lighting lead has their own preference for how things should look. There are just too many variables that affect the look of a cinematic, right down to price and deadline.


That's true. I was just looking through Blur's Catalogue and the variety across their work, the good and not-so-great, really looks like it would have been the work of a different "house".

Like I said.. the point in time that you thought you could tell them apart is over.
__________________
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
REVERSION
 
Old 03-06-2014, 12:29 AM   #27
Kanga
KillaRoo
 
Kanga's Avatar
portfolio
Chris Kautz
Freelancer/Character artist.
Netherlands
 
Join Date: Feb 2004
Posts: 9,566
Send a message via ICQ to Kanga Send a message via MSN to Kanga
Quote:
Originally Posted by WyattHarris
It's Harley. They changed her face from previous games but the costume is the same.

Yup you iz correct. What can I say, women confuse me
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 03-06-2014, 01:21 AM   #28
Tuxon86
PRO
portfolio
Alain Ménard
Beauharnois, Canada
 
Join Date: Apr 2013
Posts: 169
Quote:
Originally Posted by Kanga
Yup you iz correct. What can I say, women confuse me


Harley can confuse me anytime she want... Eh, we all have issue
 
Old 03-06-2014, 01:58 AM   #29
CGIPadawan
Part-Time Blenderite
 
CGIPadawan's Avatar
Giancarlo Ng
Quezon City, Philippines
 
Join Date: Nov 2006
Posts: 6,853
Send a message via Yahoo to CGIPadawan
Quote:
Originally Posted by Kanga
Yup you iz correct. What can I say, women confuse me


Yeah.. that ain't Ivy... Ivy is a gorgeous red-head with that leaf-themed swimsuit and she drives men mad with her drugs and her kiss of death while tying you up with vines - woof woof!

She shouldn't be in this trailer cause she's "overpowering". hehehe...

Seriously though, in the comics they like to use Ivy as "One of the characters who can beat Superman" by "sort of seducing him".

It's honestly kinda.... weird... but no doubt those are the times that setup awesome Batman/Superman confrontations (see: HUSH).
__________________
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
REVERSION
 
Old 03-06-2014, 03:52 AM   #30
WyattHarris
Daddy x 4
 
WyattHarris's Avatar
CGSociety Member
portfolio
Wyatt Harris
WyattHarris.com
Baton Rouge, USA
 
Join Date: Aug 2004
Posts: 5,739
She's actually developed a bit over the series. In the first game she comes at Batman with a flurry of fancy acrobatics to which he smacks her once and throws her in a cage. Then she goes crazy (well more crazy) in that DLC and becomes like a little Joker.

Maybe they are setting her up to be the lead dog this time. Me thinks no but it would be cool.
__________________
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
 
reply share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:45 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.