BATMAN: Arkham Knight

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Old 03 March 2014   #16
I thought that that shot was a warped reflection of him?
 
Old 03 March 2014   #17
Looks really good. I wonder now what the in game play will be like. I think I need to hurry up and play the other Arkham games before I even think about this one.
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Old 03 March 2014   #18
Originally Posted by Kanga: Oooooh, Ivy looks kickass

It's Harley. They changed her face from previous games but the costume is the same.

Finally get to use the Batmobile in game and not just have it sit there as a prop. I'm guessing the game world is going to be much much bigger then to accommodate it. They really added a lot in Arkham Origins. I'm really excited to see what they add to this new one.
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Old 03 March 2014   #19
Originally Posted by CGIPadawan: Probably Blur or Digic...

Blur did it.
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Old 03 March 2014   #20
Bad ass Batmobile.
Wanna see it transform
 
Old 03 March 2014   #21
Originally Posted by oktawu: PS. The lighting feels very "Digic" to me...


This is of course Blur's work, however I wonder why the lighting feels like our stuff. We've not really even done such a setting - night time in a city - except maybe the last few shots of Watch Dogs...

Very very nice work by Blur though, congratulations!
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Old 03 March 2014   #22
Originally Posted by Laa-Yosh: This is of course Blur's work, however I wonder why the lighting feels like our stuff. We've not really even done such a setting - night time in a city - except maybe the last few shots of Watch Dogs...

Very very nice work by Blur though, congratulations!


Don't dwell on that too much. It's just "Fan Feelings"..... It happens. Like how people read a comic book that's new and says "hmmm... feels like Marvel" or they think something is "very DC".

There was a time, around 2006 that I felt I could tell Digic from Blur's work because the art styles were usually a bit different (circa: "Warhammer: Mark of Chaos" trailer). I thought Digic was the only one that could do something at "that level".

But I think the last few years, it's been nearly impossible to tell the top CG trailer houses apart.

Wondering if maybe Digic and Blur are pirating each others' people.
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Old 03 March 2014   #23
Also, I might be wrong, but Bruce Wayne's head (which looks a bit odd in places) could be a live action actor with head composited?

Just like in the Dead Space 3 teaser?


And maybe... that's why his head looks weird some of the time?
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Last edited by CGIPadawan : 03 March 2014 at 11:43 PM.
 
Old 03 March 2014   #24
I worked at Blur for a few years and I'm a little ashamed to admit that I still don't do better than 50/50 at telling Blur's stuff from Digic's (assuming I don't cheat and look at my Facebook feed first).

Often the things that people perceive as the "house style" or trademarks of a particular studio are really just reflections of the tastes of their bigger clients (e.g. Assasin's Creed for Digic, or the Marvel and DC universe properties for Blur). Plus each animation or lighting lead has their own preference for how things should look. There are just too many variables that affect the look of a cinematic, right down to price and deadline.
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Old 03 March 2014   #25
I thought that it is common knowledge that you should scale down head if you watch human from lower angle. Lots of Renaissance sculptures that are supposed to be seen from lower angle have smaller heads and overall proportion is altered to match proper viewing angle. Same goes for paintings. This way it looks like nobody have a clue. Overall it doesn't feel Digic because Digic has more cinematic look.
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Old 03 March 2014   #26
Originally Posted by balistic: I worked at Blur for a few years and I'm a little ashamed to admit that I still don't do better than 50/50 at telling Blur's stuff from Digic's (assuming I don't cheat and look at my Facebook feed first).

Often the things that people perceive as the "house style" or trademarks of a particular studio are really just reflections of the tastes of their bigger clients (e.g. Assasin's Creed for Digic, or the Marvel and DC universe properties for Blur). Plus each animation or lighting lead has their own preference for how things should look. There are just too many variables that affect the look of a cinematic, right down to price and deadline.


That's true. I was just looking through Blur's Catalogue and the variety across their work, the good and not-so-great, really looks like it would have been the work of a different "house".

Like I said.. the point in time that you thought you could tell them apart is over.
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Old 03 March 2014   #27
Originally Posted by WyattHarris: It's Harley. They changed her face from previous games but the costume is the same.

Yup you iz correct. What can I say, women confuse me
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Old 03 March 2014   #28
Originally Posted by Kanga: Yup you iz correct. What can I say, women confuse me


Harley can confuse me anytime she want... Eh, we all have issue
 
Old 03 March 2014   #29
Originally Posted by Kanga: Yup you iz correct. What can I say, women confuse me


Yeah.. that ain't Ivy... Ivy is a gorgeous red-head with that leaf-themed swimsuit and she drives men mad with her drugs and her kiss of death while tying you up with vines - woof woof!

She shouldn't be in this trailer cause she's "overpowering". hehehe...

Seriously though, in the comics they like to use Ivy as "One of the characters who can beat Superman" by "sort of seducing him".

It's honestly kinda.... weird... but no doubt those are the times that setup awesome Batman/Superman confrontations (see: HUSH).
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Old 03 March 2014   #30
She's actually developed a bit over the series. In the first game she comes at Batman with a flurry of fancy acrobatics to which he smacks her once and throws her in a cage. Then she goes crazy (well more crazy) in that DLC and becomes like a little Joker.

Maybe they are setting her up to be the lead dog this time. Me thinks no but it would be cool.
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