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Old 08-14-2013, 04:53 AM   #31
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Quote:
Originally Posted by Kanga



What did I just watch?


Quote:
Originally Posted by cookepuss
Yeah. Manuals were always the killer. I remember getting Cinema4D R8 in the mail. I was like, "WTF?!? Did they ship me a small PC in there too?"




Man I remember my Maya 3.0 complete came in like three boxes. I had to make two trips to the car to carry it home. I really regret throwing those away, should have kept them. :(
 
Old 08-14-2013, 09:04 AM   #32
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Ha...i remember being at the launch of Maya 1 at the old Met hotel in Soho. I worked for Digimation and we sold 3dsmax and wanted to see if we thought it was worth selling Maya. My boss didnt think so....but then he WAS a moron.
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Old 08-14-2013, 09:12 AM   #33
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Originally Posted by pipdixel
I think I have a shelf with Power Animator 8 on it somewhere haha..I miss Bingo, the industry was so new feeling. Literally, my first Siggraph .


I know what you mean. I remember bein gin Soho in that time when British companies where gettign more and more film work, when they used 3dsmax to work on Lost in Space, it was all so exciting...there was great energy.

Although maybe im looking at things with rose tinted glasses..

As Homer says "mmmmmmm....pointless nostalgia"
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Old 08-14-2013, 09:27 AM   #34
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I remember an old Power Animator advertising video that I LOVED back then - only dreaming of what I could ever do with anything more than POV-Ray The only thing I remember from that video is some shots of "The Mask" and some cool background music, I think. Anybody know which video I'm talking about?
 
Old 08-14-2013, 09:29 AM   #35
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Quote:
Originally Posted by Laserschwert
I remember an old Power Animator advertising video that I LOVED back then - only dreaming of what I could ever do with anything more than POV-Ray The only thing I remember from that video is some shots of "The Mask" and some cool background music, I think. Anybody know which video I'm talking about?


I remember seeing a video about the eyes bugging out...is that one you are talking about?
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Old 08-14-2013, 09:35 AM   #36
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I think it was that shot... but it wasn't just about that shot, it was a show reel for Power Animator (but not that 2-part showreel you can find on YouTube).
 
Old 08-14-2013, 09:54 AM   #37
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Originally Posted by ThE_JacO
Nope, it really wasn't, you just could do very, very little with it and were entirely locked down the whole chain hardware to end software

It's easy for something to be "solid" when it's limited.

Every time I think I miss those days I remind myself of how those days I had to deal with gen-lock, frame buffer transfers, 10T networks, and major format locks. The nostalgic feelings evaporate instantly.


Exactly. Im glad i can replace the graphics card in my machine and not have to get a specialist part. Its kind of insane now to think that we used to run these incredibly expensive machines to do 3d...give me windows any day, thanks
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Old 08-14-2013, 01:29 PM   #38
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The first 3D software I worked with was TDI (Maya's hypergraph came from that software). I'll never forget the first time I saw it running on a Personal IRIS 4D/35 in the company basement, displaying a pristine shiny ball on the screen. Technology was dripping, science radiating off that thing.

Later I moved on to Alias version 2, til today I think Alias' UI is the sexiest of all -- that was way before the poweranimator UI makeover; at that time the whole screen was kind of a warm grey, with a row of huge boxes at the bottom where you click to access all the functions of the software. No immediate rendering, had to output a scene description file and then feed that into something called a pixelerator to render. I remember having fun programming the scene description file to create flocking effects. Rendered images had to be recorded a frame at a time onto a 3/4' (?) tape running back and forth to lock onto the frame spots.

Then on a friend's recommendation I tried Prisms (now Houdini). That experience introduced Zen into 3D animation for me. That year I tried using Pixar's Renderman (the package arrived with a printed copy of the Renderman Spec and the Renderman Companion). I remember the first image I rendered with it was an ice palace on the moon (hand-coded RIB).

I remember little since then.
 
Old 08-14-2013, 03:01 PM   #39
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I have to admit I am impressed by the early Maya video from 1998. I would have been only 3 at the time and looking at it now, I didn't think they were as far advanced as the video shows us.
I know it isn't up to the standards of today, but it's still very impressive all the same.
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Old 08-14-2013, 03:34 PM   #40
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Gawd, a sync generator. I recall having to buy one of those along with blackburst to do my toaster video editing......yack

BTW , I have an SGI O2 sitting in my garage, anything I do do with the thing these days
 
Old 08-14-2013, 09:05 PM   #41
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Quote:
Originally Posted by ThE_JacO
Nope, it really wasn't, you just could do very, very little with it and were entirely locked down the whole chain hardware to end software

It's easy for something to be "solid" when it's limited.

Every time I think I miss those days I remind myself of how those days I had to deal with gen-lock, frame buffer transfers, 10T networks, and major format locks. The nostalgic feelings evaporate instantly.


luckily I didn't have to deal with the frame/video synch... but for the longest time I had a box of various BNC connectors.. lol.

the sour note was really the vendor lock-in... lead to the platform demise anyway. but look what we got today right? lol
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Old 08-15-2013, 12:56 AM   #42
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Quote:
Originally Posted by pipdixel
JoeyP88
Gawd, a sync generator. I recall having to buy one of those along with blackburst to do my toaster video editing......yack

BTW , I have an SGI O2 sitting in my garage, anything I do do with the thing these days


Thats the way it was back in the day. With a system that had a single 40MB hard drive you rarely rendered to disk unless you had Bournoulli disks, CDC drives, or a Winchester drive.The solution for most folks was to render hot to tape.That required sync, ecoders, decoders, transcoders, etc. In our case we rendered to 1 inch tape.

I used Sgi until about 2006. And I am nostalgic about that. We had Octane 2 and Onyxs, and while they were very slow cpu wise, I've yet to experience the networking and data access ease of use on the PC that we had when everything was IRIX and SUN. I was in broadcast TV before 3D so the whole genlock/blackburst/sync thing never bothered me.
 
Old 08-15-2013, 02:28 AM   #43
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Man I remember my Maya 3.0 complete came in like three boxes. I had to make two trips to the car to carry it home. I really regret throwing those away, should have kept them. :(


i still have my maya 6 and maya 7 boxes with all the books and cds that came with them. I was contemplating throwing them out last year but i just couldn't do it.
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Old 08-15-2013, 03:38 AM   #44
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Quote:
Originally Posted by SheepFactory


Well, I still have the "Maya CD" they gave me back in the day, it was an official presentation in Boston, I think it was at the Science Museum.

So yes, I'm that old!

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Old 08-15-2013, 03:58 AM   #45
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Well, I still have the "Maya CD" they gave me back in the day, it was an official presentation in Boston, I think it was at the Science Museum.

So yes, I'm that old!



that photo makes me want to mail you a new keyboard... :P
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