Zbrush UV's

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 08 August 2013   #1
Zbrush UV's

quick question

If I base model something in Maya. and do an auto uv mapping. Can I, once its imported in Zbrush, use its uv master to fix and redo the whole uv layout?

And what is the workflow like between zbrush and maya? looks to be pretty smooth, I have training in Maya and mud box. And I hate mudbox, ready to move to zbrush.

Old 08 August 2013   #2
Yes, you can. And the Maya/ZBrush pipeline is generally pretty smooth, though I've definitely encountered some hiccups before.
Old 08 August 2013   #3
Yes always a hiccup or two! thats when problem solving skills come in handy! Thanks for the response meloncov, I look forward to starting Zbrush!

Old 08 August 2013   #4
Moving this to ZBrush forums.
Please, in the future post software specific threads in the forums of competence for the software you're asking about, GD isn't the place for those questions
Come, Join the Cult http://www.cultofrig.com - Rigging from First Principles
Old 08 August 2013   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:26 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.