IP Incubator Club Thread 2013: Monthly-008: July 29-August 31- 2013

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Old 07 July 2013   #16
Originally Posted by Rez007: Hi Grant,




Here is some added information for you, and everyone too, for dimensions for your Social Media sites. (notice the adjustment in size for Google+ at the top of the page)

http://marketingeasy.net/social-med...ion/2013-01-25/
http://marketingeasy.net/social-med...ion/2013-01-25/


Please let me know if you have any more questions as I will be more than happy to answer the best that I can.

Thanks,
Rudy


Damn good info! Thanks
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Old 07 July 2013   #17
Originally Posted by Rez007: I was just about to post in the other thread and I saw this one. I might be a touch early, but I guess I should put my update here.

PROJECT NAME: Blaster X HD by 2GMG



My ITunes is acting crazy on my Windows machine. Is their video of the game/graphics?
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Old 07 July 2013   #18
Hi Guys,

I am glad you like the links. Actually, my bad on double posting the same one for Social Site Info. Here are the two again that I meant to post, so they are in the same area.

http://marketingeasy.net/social-med...ion/2013-01-25/
http://profilerehab.com/twitter-hel...ound_dimensions

The second one is mainly for the Twitter background. If you make one for this size (2500x1600) you are pretty much good-to-go for other sites too. (i.e. Google+ uses a very similar dimension)

(***Note: 27inch native screen resolution sits at about 2560x1440 for most. That gives a 60 pixel difference for Twitter, if you fade your image to black (#000000) and set the main Twitter background color to black as well, you should be fine)

You can see what I did to our Twitter background page here:
2GMG on Twitter

I kind of used EA's as a reference:
EA on Twitter

- no matter what though, your Company name/logo will most likely be partially hidden. I tried to make ours so the 2GMG (2 Guys Making Games) slipped right under Twitter's left box tab.

***Quick Tip: I have found that saving your artwork as .PNGs and using that format instead of .JPEGs provides a better quality for Social Sites. Some sites really compress JPegs a lot. JPEGs are a "lossy" format when compressed, where .PNGs are a "lossless" format when compressed. PNGs will have a larger file size, but I think it is worth that sacrifice for the quality difference.


@dolemite07
Here are our sites that have images/video:

2GMG on Facebook
2GMG on Twitter
2GMG on Google+
2GMG on YouTube

There is also a thread on TouchArcade where someone posted some footage - I just want to remind you though, that the video footage is of Blaster X HD 1.0. Version 1.1 has a lot of added updates.

2GMG thread on TouchArcade (one of them)

Please let me know if you have any other questions.

Thanks,
Rudy
__________________
Co-Founder/Co-Owner of 2GMG (2 Guys Making Games)
Blaster X HD by 2GMG (Over 400 Levels, 100% Independent)
2GMG on Facebook
2GMG on Twitter

Last edited by Rez007 : 07 July 2013 at 11:16 PM.
 
Old 07 July 2013   #19
Originally Posted by Rez007: Hi Guys,

@dolemite07
Here are our sites that have images/video:

2GMG on Facebook
2GMG on Twitter
2GMG on Google+
2GMG on YouTube

There is also a thread on TouchArcade where someone posted some footage - I just want to remind you though, that the video footage is of Blaster X HD 1.0. Version 1.1 has a lot of added updates.

2GMG thread on TouchArcade (one of them)


beautiful work

any plans for Android? cause im not a Mac person lol
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https://www.facebook.com/WrathComic - likes are appreciated
https://twitter.com/wrathcomic
 
Old 07 July 2013   #20
Sorry for the delay on the plug.

I had to spend the night in the ER and that prevented me from posting the plug.
(I am ok)
You got a couple of hours to update before the plug.

-R
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Old 07 July 2013   #21
Originally Posted by dolemite07: beautiful work

any plans for Android? cause im not a Mac person lol


Thanks man! Much appreciated. We are always open to future possiblities and different platforms. I can't say when/if that will happen, but we always think about it. Blaster X HD is a really big game, so it is not the easiest of tasks to do. Please join us on our Facebook and Twitter sites as well, if you'd like to see additional updates/progress.

Thanks,
Rudy
__________________
Co-Founder/Co-Owner of 2GMG (2 Guys Making Games)
Blaster X HD by 2GMG (Over 400 Levels, 100% Independent)
2GMG on Facebook
2GMG on Twitter
 
Old 07 July 2013   #22
Originally Posted by RobertoOrtiz: Sorry for the delay on the plug.

I had to spend the night in the ER and that prevented me from posting the plug.
(I am ok)
You got a couple of hours to update before the plug.

-R


I hope all is well and that it was nothing too serious. Glad to have you back!
__________________
Co-Founder/Co-Owner of 2GMG (2 Guys Making Games)
Blaster X HD by 2GMG (Over 400 Levels, 100% Independent)
2GMG on Facebook
2GMG on Twitter
 
Old 07 July 2013   #23
CONCEPT NAME: Le Gouffre



PRODUCTION BLOG: http://legouffre.com/en

CATEGORY: Animation

PROJECT DESCRIPTION:

Le Gouffre is an 8-minute animated short film about two travellers who embark on the amazing journey of crossing an impossible gap. We are working full-time on this film, living on our own money, and we are basically trying to tell a great, dramatic story for everyone while creating a unique look that blends hand-painted textures with realistic animation.

PROJECT GOALS:

Win festivals, then make a big hit on the internet and gain the visibility and credibility that will allow us to eventually be able to live on telling our own stories.

STATUS NUMBER: 8

TEAM MEMBERS: 3

Carl Beauchemin - Animation and Rigging
Thomas Chrétien - FX and Compositing
David Forest - Animation and Art Direction

START DATE: July 2011

ESTIMATED COMPLETION DATE: December 2013

WIP THREAD: http://forums.cgsociety.org/showthr...f=153&t=1085457

WHAT WENT RIGHT THIS WEEK:

Carl, who's currently working an extra 20 hours or so a week at a studio to be able to continue working on the film, will be back full time in September and until the end of the project in December. That means we'll soon all be totally focused on finishing this film for good!

WHAT WENT WRONG:

The bad news is that in order to stop working in September, Carl will have to work a lot more hours at the studio for the next few weeks. That means he won't be able to keep up with its schedule, but we're confident it's for the best in the long run.

SHOW AND TELL:

A few more matte paintings of skies, and a new composited shot. More details on our blog!







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One short film, two years, three people : Le Gouffre
I also do freelance illustration! Mr. Cuddington
 
Old 07 July 2013   #24
@Frotze - looking great!
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Co-Founder/Co-Owner of 2GMG (2 Guys Making Games)
Blaster X HD by 2GMG (Over 400 Levels, 100% Independent)
2GMG on Facebook
2GMG on Twitter
 
Old 07 July 2013   #25
Blaster X HD Promotion Ideas

Hi Everyone,

Recently, I have been trying to think of other ways to expand the news that we are sharing and also our Social Media sites on Facebook and Twitter. I have a couple of ideas that I want to run by you guys to see what your thoughts are. In addition, I would like to do a test run here first, in the IP Club, to see how it works.

Here are my ideas so far:

A.) Give a Free copy of Blaster X HD to anyone who can get 10 people to join our Facebook.

B.) Give a Free copy of Blaster X HD to anyone who can get 10 people to join our Twitter.

C.) Give a Free copy of Blaster X HD to anyone who "Likes" our Facebook Page, "Shares" a Highlighted feed from 2GMG on their own Facebook, and does the same on Twitter. (This one is a solo effort, you don't really have to really on other people to join then.)


Those are my ideas I have been tossing around. Do you guys like any of those, and if so how do you think they can be improved? Any other ideas are also greatly welcome.

This might be valuable to the community as well as it can be an indicator of what works and what might not.

Please let me know your thoughts!

Thanks,
Rudy

*Contest/Promotion has not started yet, but I might do that soon depending on feedback*
__________________
Co-Founder/Co-Owner of 2GMG (2 Guys Making Games)
Blaster X HD by 2GMG (Over 400 Levels, 100% Independent)
2GMG on Facebook
2GMG on Twitter
 
Old 07 July 2013   #26
@Frotze - That's beautiful, I love the "painterly" style. I might have to experiment with doing a similar style for my game once I'm ready to start on the actual assets. Looking forward to seeing what you guys accomplish once Carl is back on full time!
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Old 08 August 2013   #27
Originally Posted by Rez007: Hi Everyone,

Recently, I have been trying to think of other ways to expand the news that we are sharing and also our Social Media sites on Facebook and Twitter. I have a couple of ideas that I want to run by you guys to see what your thoughts are. In addition, I would like to do a test run here first, in the IP Club, to see how it works.

Here are my ideas so far:

A.) Give a Free copy of Blaster X HD to anyone who can get 10 people to join our Facebook.

B.) Give a Free copy of Blaster X HD to anyone who can get 10 people to join our Twitter.

C.) Give a Free copy of Blaster X HD to anyone who "Likes" our Facebook Page, "Shares" a Highlighted feed from 2GMG on their own Facebook, and does the same on Twitter. (This one is a solo effort, you don't really have to really on other people to join then.)


Those are my ideas I have been tossing around. Do you guys like any of those, and if so how do you think they can be improved? Any other ideas are also greatly welcome.

This might be valuable to the community as well as it can be an indicator of what works and what might not.

Please let me know your thoughts!

Thanks,
Rudy

*Contest/Promotion has not started yet, but I might do that soon depending on feedback*


Have you tried approaching the "usual suspects": IGN, Gamespot, Kotaku, EuroGamer, etc.?
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Old 08 August 2013   #28
Originally Posted by Rez007: Hi Everyone,

Recently, I have been trying to think of other ways to expand the news that we are sharing and also our Social Media sites on Facebook and Twitter. I have a couple of ideas that I want to run by you guys to see what your thoughts are. In addition, I would like to do a test run here first, in the IP Club, to see how it works.



Have you thought about trying the freemium route? initial game is free, additional levels/features cost extra amount?
__________________
http://www.wrathcomic.com/ - my 3D Horror Comic Book
https://www.facebook.com/WrathComic - likes are appreciated
https://twitter.com/wrathcomic
 
Old 08 August 2013   #29
Originally Posted by Frotze: CONCEPT NAME: Le Gouffre





I'm loving the art, and your blog is really nice. It has a lot of personality. Im trying to inject more of that in my blog.
__________________
http://www.wrathcomic.com/ - my 3D Horror Comic Book
https://www.facebook.com/WrathComic - likes are appreciated
https://twitter.com/wrathcomic
 
Old 08 August 2013   #30
Originally Posted by Rez007: Looking great!
[...]
Those are my ideas I have been tossing around. Do you guys like any of those, and if so how do you think they can be improved? Any other ideas are also greatly welcome.

Thanks!

I'm not sure about the "Get 10 people to like" idea. How would you plan to track who got who to join up on Facebook or Twitter? At least the "Give one copy to everyone who likes" is easier to manage. But maybe to not have to give up to many free copies, you could give one to only the first hundred people or so that like or share...?

Originally Posted by grantmoore3d: That's beautiful, I love the "painterly" style. I might have to experiment with doing a similar style for my game once I'm ready to start on the actual assets. Looking forward to seeing what you guys accomplish once Carl is back on full time!

Thank you for the kind words! We can't wait to have him back either. We still have a lot of animation to do!
Originally Posted by dolemite07: I'm loving the art, and your blog is really nice. It has a lot of personality. Im trying to inject more of that in my blog.

I'm happy to hear you like the way we do our blog. People in general seem to really enjoy our comics, even though there are almost totally unrelated to the actual film. Our story is a little serious on it's own, maybe to much to really keep people excited for two years, so we thought an extra humorous touch wouldn't harm.
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One short film, two years, three people : Le Gouffre
I also do freelance illustration! Mr. Cuddington
 
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