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Old 07-08-2013, 11:34 PM   #1
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A WebGL tiny sculpt appl - SculptGL


Though I am not an artist, I've always been by interested by the way 3D contents are created, especially the sculpting stuffs.

So, I simply tried to make a tiny sculpting app in the browser here.
The app should be fairly stable (just don't use the adaptive tool on already self-intersected mesh).
I guess the only thing you can currently create is some variants of poo .

Best performance reached on chrome, works fine on firefox, unknown for the rest.
Old 07-12-2013, 02:25 PM   #2
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Bruce Lin
Radar Studios
Arlington Heights, USA
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Posts: 169
Wow! This is really impressive. I didn't know web app can achieve this kind of performance. A couple things I notice while testing, I can't seems to bring in an obj. When I pick a file and click ok, nothing seems to happen. Another thing is can you make the sculpt brush using left mouse button instead of right button? Other than that, it's really cool.
I sign here?
Old 07-12-2013, 02:49 PM   #3
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Marcin Gruszczyk
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Yep, swapping mouse buttons would be good. Really cool, very impressive sculpt-to-go app... err, website
Old 07-12-2013, 03:10 PM   #4
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z master
Join Date: Feb 2009
Posts: 23
pretty neat stuff, dude!
it crashes around 130.000 tris, that could be a hardcoded limitation tho', and i don't seem to find the "grab" or "move" brush, which is not a big dealbreaker, but regardless....would be nice to have

hope you get some nice feedback and some pretty cool sculpt pictures that will inspire you to add some more features and hook it up to the "cloud"...the clloouuuddd, mmaaaan

sadly it doesn't work on my android tablet/phone
Old 07-12-2013, 03:17 PM   #5
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Domenico Travano
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Posts: 627
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This is really nice. I will definitely ad this to my favorites. Thank you so much
j00 r3? H??
Old 07-12-2013, 06:29 PM   #6
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Join Date: Jul 2013
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Thanks all!

I wasn't sure my topic would never make it because of the "NO WEBSITE" policy .

Well.. in short:
- I've done tests with obj files from blender/sculptris and other few stuffs... I guess I got unlucky :(
- Left-right button swapping done.
- The 130 000 tris limitation is actually a 65536 vertices limitations and it only happens when a certain WebGL extension isn't present. On chrome this extension is present, on firefox it is already present in their beta version (nightly), but not on their public/release version...recent technologies...
- Next... I want to implement 'grab' and 'crease' tool + rotate the camera around the focus area instead of the origin
Old 07-13-2013, 08:54 AM   #7
Inva L
Join Date: Aug 2011
Posts: 131
I know it's limited and all but this feels more responsive than the sculpting in MODO, kind of annoying. Good job Stephomi!
Old 07-14-2013, 01:05 AM   #8
Software Engineer
Join Date: Feb 2007
Posts: 37
Nice job. Imagine doing this with asm.js and running on Firefox, you'd get a very nice speedup. Hopefully they'll have performance like that in all browsers soon.
Old 07-14-2013, 07:57 PM   #9
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Igor Donevski
Join Date: Jul 2002
Posts: 494
Performance wise its pretty impressive for a web app. It even beats some sculpting features that been in development in some apps for quite some time.

I did a quick and somewhat ugly sculpt in 30mins playing with it:
<<< GFX @ speed of the mind >>>
Old 07-15-2013, 07:15 PM   #10
Lord of the posts
jake mr
makaha, US
Join Date: Apr 2010
Posts: 736
Very nice!

I'd love to see a character animation app like this.

Couldn't get the export obj to work.

Old 07-15-2013, 07:28 PM   #11
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Wyatt Harris
Baton Rouge, USA
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You made that? Good job, that is really impressive.
Very responsive even on this low powered work laptop.
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll Dig it!
Old 07-15-2013, 07:28 PM   #12
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