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Old 07-05-2013, 02:33 PM   #16
Cora Gorospe
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shrunkendesigner, thanks for sharing your experience, thats informative
Old 07-05-2013, 07:04 PM   #17
James Wayne
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The question that comes to my mind reading this, is what percentage of Turbosquid models are bought by shops for say movies, advertising and other commercial projects. Also what percentage is bought by hobbyists for use in personal projects?
Old 07-05-2013, 07:14 PM   #18
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The time spent not modeling stuff that has already been modeled before is put into making the stuff that HASNT been built yet in higher quality.
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Old 07-05-2013, 08:02 PM   #19
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To the OP: Yes.

Many things we get today free or almost, in the past were expensive.
Old 07-07-2013, 12:53 AM   #20
Casey R Williams
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I wonder sometimes who posts here and what their primary interest in CG is. I'll admit I do CG primarily as a hobby, and have the luxury of following developments relevant to film, gaming etc. I'd always thought the point of sites like Turbosquid was simply that time is money. My last 3D job involved a workplace environment, so I did all but one of the necessary models by myself (and the one I didn't do was donated by a friend). I was getting paid decently and had ample time to make the models exactly to my liking. I imagine their are many times though when an artist is told something along the lines of "I need an exotic sportscar racing an airplane" (or whatever) and the artist only has a short time to produce the image/shot. That's when I assumed you would want to pay to use an existing model rather than produce it yourself.

Didn't realize the question specifically referred to free models...
Old 07-07-2013, 12:01 PM   #21
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Chris Kautz
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For generic jobs purchased models make sense becuase they dont have to be spectacular and normally the prices are lower than they would be for custom content which is logical. I used one supplied by a client once for an ergonomic animation series and it worked out quite well. The only thing I had to do was mess with render settings to pump out the clips quick enough, for the rest almost plug and play.

No idea about free content, is that just for advertising?
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Old 07-07-2013, 01:11 PM   #22
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Speaking specifically of free models, I don't think there is any danger to modeling jobs. Purchased models are another story, though, and I think a lot of people like to put them down as being somehow inferior (or put down those who buy and use them) because they do intrude to some degree. Don't get me wrong, even some purchased models will need to be reworked to fit the project at hand, and some might be used primarily for kit bashing, but when it comes to real world stuff, cars, tables, chairs, planes, tires, houses, and the like, there is wealth of incredible content out there. It all depends on how much you are willing to pay.
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Old 07-07-2013, 01:11 PM   #23
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